Changes, additions, bug fixes.
Strekolets:
- A bug has been fixed that caused a strekolet roll.
Coordinates:
- A bug has been fixed which sometimes caused the incorrect display of city / settlement coordinates in contract descriptions.
Settlements:
- Information in letters about settlement destruction has been proofread.
Armour:
- The description of 1 inch thick iron and miphlirite armour plate has been proofread.
Market:
- A bug concerning the creation / removal of items for sale / purchase of coins has been fixed.
Ship:
- A special “Prospector” ship has been offered for sale in faction capitals. Later it will be possible to construct it in a “Shipyard” specialised settlement. The “Shipyard” specialised settlement is being developed. Starting extraction efficiency of the ship is 150% in comparison with the others. Skills upgrading boosts the efficiency up to 300 %.
- Weapons can be changed only in a docking port. It is impossible to change or install weapons in flight.
- The lifting mechanism for shipping containers, loot and resources has been adjusted.
- A bug has been fixed concerning the display of the strekolets which are not present in a ship hangar.
- A bug has been fixed concerning the display of permissible height in case of overload.
- A bug has been fixed concerning the display of durability level in the battle mode.
- A bug has been fixed that led to the incorrect display of construction time and ship repair.
Interface:
- The “Tab” button can be used to select the ship you are in.
World:
- The original names were given back to a number of cities and ships.
- There are some other improvements as well.
Reputation:
- Now the reputation changes depend only on player’s actions. The reputation will be changed if you fire in the manual mode. Firing in the automatic mode (settlement anti-aircrafts, “A” – weapons group in a ship) does not affect the reputation.
Skills:
- The Tree of Skills has been optimized.
- A number of skills have been added such as “Special ship piloting”, “Shipbuilder”, “Industrial extraction of resources” and “Efficiency of extraction of resources”.
- The “Engineer” skill has been modified: now it opens access to learning skills of engine, weapons and armour production.
- The use of “Defense crystals” does not require any skill learning now. The corresponding skill has been removed from the “Tree of skills”.
- The “Planning” skill has been removed from the “Tree of skills”. The skill will be valid for those characters that have learned it before.