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Patch 1.09 - New Passives and Build Choices

Gameplay

  • Each boss will now drop a set of three special passives.
    • These passives have vastly improved abilities and will not appear anywhere else.
    • Choosing one of these passives will destroy the other two.
    • Right now there are only 5 of these in the game but we plan to release 24 in total.

  • Passives now make a sound when striking enemies.

    • Due to the amount of projectiles you can achieve this sound is intentionally faint.

  • The interface can now display 120 passives up from 30.

    • This allowed us to split the interface into common passives and boss passives.
    • Common passives drop off normal enemies and boss passives must be selected from boss kills.

  • Bouncing bullets are now absorbed by enemy shields.

    • This intentionally reduces the strength of bouncing attacks.

  • Maximum health is now capped at 50.

    • Health values inflating trivialized the game.

  • Enemies now attack faster based on the difficulty of the game.

    • The farther you go the more insane it will become.

Achievements

  • Achievements should now work in Offline Mode on Steam.
    • This works with both granting new achievements and detecting already attained achievements.
    • This only works in Offline Mode you must still have Steam open.

  • New achievements have been added for each common passive.

    • These achievements unlock at random from boss kills.
    • Once unlocked the passive tied to this achievement will drop in game.
    • With this new system we can quickly and easily add more passives.
    • This change resulted in all obtained passives being cleared which was unavoidable.

  • New achievements have been added for each character.

    • Same reasoning and impact as the passives change.
    • Characters are unlocked through difficult and sometimes hidden methods.
    • For those of you that had the Whisk you will need to unlock it again.