Developer postOriginal post (opens in a new tab)

Patch v1.0d is now available

WARNING: This is an experimental build only can be stabilized in one month.

Please report your bugs here -->
http://steamcommunity.com/app/454070/discussions/0/144512753466334643/

  • New movement synchronization algorithm, NO LAG even on high latency.
  • New aiming algorithm, the smoothest aiming ever.
  • Tamed creatures won't be disappear anymore after log out. They will stay in the world straggling until you login again.
  • New spell: 'Release' to release owned creatures.
  • Visual bugs fixed on gargoyle, fire elemental and water elemental.
  • Fixed: Satan place spawn time.
  • Shrink spells will hit the target by the power of the spell now to increase the change to shrink after trying & trying. Now it is useful :)
  • Fixed: Nightmare and Mustang cannot be shrinked
  • Fixed: Armored horse won't spawn
  • Added Spell Type: Ray spell. Aim the ray continously after casting.
  • First aim spell: Dragon breath. The legends are true, if you have a flame dragon. A lot more aim spell will come in time.
  • Fixed: Corrupted shrink potions
  • Removed: Zombie
  • Added: Skeleton Warrior & Skeleton Mage
  • Added: New footsteps controller & sounds & particles
  • New player animations!
  • A new simple land, includes high level enemies
  • Fixed: Summoned monsters is not affected by the level of the casted spell
  • Added: Agent status tags (Owner: xx, (Boss) etc.)
  • Fixed: Cannot move anymore after getting a powerful stun effect
  • Fixed: Summon Guard particle shader
  • Fixed: Protection particle shader
  • Fixed: Starting game failed