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Patch 1.8 (The Plant Update) is Now Live!

Hello, there!

Patch Notes for 1.8 (The Plant Update)

  • Optimized plants on the programming side so that they are being counted as one draw call graphically and greatly improved performance; this should not impact the user experience.
  • Juvenile animals now have countdowns to sexual maturity in the same way that juvenile plants do.
  • Blue poppies have been nerfed. (We gave them a sexual maturity time so that they don’t grow so exponentially).
  • Increased Impact Point regen by 40%.
  • Some species’ Impact Point costs were reduced.
  • Decreased the Tyto Coin cost to unlock some earlier species, to improve early user experience.
  • Changed the default graphics settings to be higher on load in.
  • Changed the loading message “nesting birds” to “hiding birds” to better reflect the game. (Yes, we’re trolling a bit here.)
  • Collared Peccaries are now omnivores.
  • Users are now able to grab the scroll bar for biome types during Biodome Creation.
  • Fixed the data tool representation of territory radii in Himalayas, which were not aligned correctly.
  • Fixed a reported error for one user who could not unlock zones despite having enough coins.
  • Fixed reported errors to Consistent Gardener and Bicentennial Achievements.
  • Data Tool optimized to load quicker on initial open.
  • Cleaned up some LODs for plants.
  • Fixed Heliconia being able to overlap on placement.
  • Fixed a loading crash.
  • Increased spawn radius for vegetative reproduction.
  • Made the “Replenish Fish” button not green unless there are fish that need to be replenished.

Known Issues:

  • “Stupidly long load times” (as we put it in our issue reports) for entering back into your biodome or skipping time when in the game if you have a very very high amount of species. If you have a lot of plants especially, we’re having limitations due to simply having the game have to read and process the thousands and thousands of placements in the game. Normally these would be baked into a level, which isn’t possible when everything is dynamic. We are working on solutions for optimizing this more for a patch update. Thanks for bearing with us!
  • When selecting plants, the shadows of that type of plant go lower-quality.
  • Occasionally decomposers will leave their mesh up for a duration even after death.
  • Occasionally after an animal spawn placement, a false hunger notification will be prompted.
  • Occasionally territories with a low population can trigger a hunger notification despite being fine.
  • One user has fog that won’t disappear appropriately in their unlocked zones.