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Post-Launch Game Update!

Hello, all. First off, we're so thrilled with how amazingly supportive and interactive the Steam community has been. It's an exhausting and incredible process to work on this platform.

This is our first game, and we've had some unexpected launch issues, including ones that have been game-breaking for some users. It's certainly different going from 20-30 people with your team and friends trying out a game to 2000 people on a variety of computer types in a couple days. Thanks to your interaction on the Discussion boards, screenshots, and sending in crash reports, we've been able to fix a lot of issues over the last two days since launch. Also thanks for your patience for those who have been waiting to access some of their biodomes that had errors!

So, here's the update changelist:

Changelist for Update 1.1

  • Fixed some achievements not updating to Steam, and added a check to make sure the earned ones will get sent to Steam when the achievements panel is opened in game
  • Fixed multiple types of crashes reported by users.
  • Improved crash analytics / profiling system so we can more quickly resolve any remaining issues.
  • Made improvements to overall performance. This _will_ reduce draw distance right now, so there is increased popping in, but these combined changes have done as much as doubled performance for the lowest-end machine we tested it on. We are pending an update that will allow people to choose high or low graphics settings later.
  • Some users with advanced biodomes were seeing a weird error with 999/999 impact points and the biodome age as 3 years, 2 months, and [Name] that also causes crashes. When you return, it should be fixed. We had one user report they had to try to enter it twice with our update, but then it started working again. Woohoo!
  • Fixed (hopefully, we did not reproduce in house) a bug reported by a user of being unable to do things in the game after turning off the tutorial for a second biodome.
  • Clarified language for “Max Time Away” section of the options
  • Fixed it taking minutes for biodome health to calculate after re-entering a biodome (will say “Calculating” then happen at start sooner, up to ~20 seconds right now.)
  • Fixed the Biodex Social entries having duplicates instead of the correct section of info.
  • Improved the auto-saving when species are unlocked, as occasionally users have reported losing unlocks.
  • Clarified "holding down shift to move quickly" tutorial language that also need to be moving forward
  • 1440p Resolution option.

We do still have remaining known errors, but since this fixed some game-breaking issues, we wanted to get it out as soon as possible. We're continuing to work on the next update, at least after everyone gets a decent night's sleep finally!

There is a Pinned thread here with more Known Issues that we're about to start working on, feel free to report any additional issues there: http://steamcommunity.com/app/453750/discussions/0/368542585860208600/?fp=2#p1

Again, thank you all!