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Patch 1.5: A Week Late, But Worth the Wait

It's here! Patch 1.5 has arrived! You have all been so patient and kind and we are super thrilled to address many comments, concerns, and feedback with this patch. But I'm also super happy to say we're diligently working away on Patch 1.6 which will offer an entirely revamped Camera Controller, among other reworks. =)

We'll quit wasting your time with all this text and give you what you really want... text of changes!

PATCH 1.5 NOTES:

  • Greatly improved load times and stability for very full biodomes.
  • Ensured the loading screen will not go away before all calculations are completed during loading of the biodome (some users experienced access to their biodomes but time still catching up to their new date, which would be seen by the 999/999 impact points, coins counting, name and age not loading during the rest of the calculations).
  • Fixed multiple types of reported crashes for both PC and Mac users.
  • Grouped grasses to reduce performance load (render 1 group of 7 grass instead of 7 separate grass). Adjusted leaf values to balance with this change.
  • Added a “Resolution Quality” option to Graphics. This will increase the clarity and density of the resolution. We suggest “ultra” if your computer can handle it!
  • Added the ability to turn on the territory range for any individual species of animals or decomposer in the Data Tool.
  • Added transitional animations so that animals no longer “pop” between sleep and wake.
  • Aligned animals with hills so they no longer walk straight despite being on angled surfaces.
  • Improved the appearance of water.
  • Increased max draw distance options.
  • Improved the load time and efficiency of the Data Tool for very full biodomes.
  • Fixed a bug where low population and low health notifications would sometimes report multiple groups even if only one was being impacted.
  • Updated the visual effects with the pause button (added a popup and pulse the play option) to make it more clear to users that they are paused and how to get back into play mode.
  • Removed a save that happened every time the user paused, as it was making the process take too long. The game currently auto-saves every couple minutes, adds save notes after main events like unlocks and placement of species, and does a full save when you return to your main menu.
  • Added a quick save of unlocked zones so if you do experience a crash, it won’t lose the expensive zone unlock.
  • Optimization of some plant LODs.
  • Fixed a bug where the Data Tool would only keep species view turned on for a zone if you were zoomed into it then returned back to the global map. Now it will make sure to show them in each zones after that action is taken.
  • Fixed a bug where the territory radius would remain if a territory was selected when it died.
  • Fixed a bug where territory markers would sometimes pop in and out visually after switching between view modes.
  • Fixed a bug when juvenile plants’ UIs were reporting as mature after re-entering the game.
  • Fixed a bug where some users were being re-granted every achievement every time they entered the game. Will happen one more time then no stop happening. (Sorry, for those happy with all the Tyto Coins, had to be done!)
  • A fatal error will no longer occur when dragging plants around quickly during placement out of the boundary of your view.
  • Removed the ability to pause in camera mode as some users accidentally hit the key command and got stuck / confused.

    We are pretty sure we fixed these, but need confirmation from you all:

  • A crash due to audio.
  • The achievement list duplicating itself into huge numbers.
  • Crashes while loading very full biodomes.
  • Crashes while saving very full biodomes.

    Here's what the new Pause looks like.

    Here's the updated water visuals.

    New animation transitions!

    **One Known Issue: we didn't have time to fix this before 1.5, but we wanted you to know about it. In some cases, when your biodome loads, your notifications will not display the badge telling you how many items you missed while away, even though there may be events you missed while away. For now, until we hotfix it later this week or early next week, please make sure to check your notification system when you dome loads. Thanks!**

    Well, for those of you still with us after that.. thanks! Keep us posted in the comments if you're experiencing any issues and especially update us if your issues are resolved! Happy building, friends. =)