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4.0.3 Released

Another new Version! Mostly some bug fixes, but added in a lot more sounds, and added in new bug reporting and player reporting system:

  • Fixed a bug where the Marking Boost wasnt working, marking is now back and working again.
  • Increased the delay to start music when the game first opens to make sure that music plays only if you saved settings where the volume was higher than 0.
  • Added a Ding noise that plays as you slide the music volumne slider so you can hear what level its at.
  • When playing games, the music track will now move forward to the next track when finished instead of just looping the same track.
  • Added a sound for when picking a goal shoot direction when shooting or taking a penalty
  • Made the 4 corner spots in the field, inaccessible. This works around an exploit where if a player with teh ball stayed in the one of the 4 corner spots, it would not be possible to tackle them and steal the ball.
  • Fixed a problem where the new Challenge Live Game button on the friends would show up when it wasnt supposed to.
  • Fixed some issues with the AI around tracking the ball and player with the ball correctly. The AI is still easy to beat, but its supposed to be!! You're supposed to be playing humans ;)
  • Fixed a crazy problem with the server. Its too embarrassing to talk about here, but its fixed - so let's not dwell on this one... (it was related to threading - always a good time)
  • Added 2 more awesome music tracks;
  • Added more awesome sound effects.
  • Fixed problem where a combo shot was pending, someone intercepted the ball, and the original combo player still tried to shoot
  • Reporting Player System - If you are playing a game against a Human opponent, there is now a button for "Report Player" in the in-game mini menu.
  • Reporting Bugs System - You can now submit bug reports or problems in game and they directly to me. You can do this from the settings screen, or from the in-game mini menu.
  • Several other bug fixes and improvements across the three platforms;