- Fixed a bug with sacrifice that would heal heroes that have exited the room.
- Fixed an issue with the dead talking skeleton not being selectable in the editor.
- Fake healing potions have now been replaced with low quality which heals 1 point.
- Changed dark monk defence to 4.
- Changed dark monk courage to 70%.
- Enabled unity analytics to track anonymous usage.
- Reworked 'Battle Tactics'. It now gives bonuses to Throwing Axe, Fear of Steel and Double Attack.
- Fixed a major bug with double strike, it was previously not working at all.
- Added falling axe trap, this can be used in conjuction with an attribute test.
- Added an effect on dark monk spell chaos wave.
- Added 5 new maps taking place in the old palace.
- After testing a map in the editor it now auto-loads the last edit state.
- Non player controlled heroes now move and attack similar to monsters.
- Dwarf bash now turns a monster grayscale until it can play again.
- Exiting a dungeon plays a little hide animation.
- Quests must now be unlocked to see their description.
- Spear traps can now be set to trigger manually in the editor.
- You can now set the trap's team and damage in the editor.
- Fixed an animation issue with dwarf when trying to disarm a trap.
- Added some sfx on the dark monk spells.
- Fixed a crash with Dark fate when there would be only 1 monster in the room and would attempt to kill a second.
- Fixed various spelling mistakes in quest descriptions.
- Fixed a scaling issue with the tavern rest 3rd slot.
- Skull of fate now only heals 1 point of damage.
- Fixed an issue with dynamic spawned characters who wouldnt have their health bar updated.
- Fixed a crash when a hero would die preventing the game from continuing.
- Shaman Master now casts lighting bolt more often.
- Starting spell for Dark Monk is now Dark Fate.
- Orc Warrior attack has been increased by 1.
- Orc Shieldmaster attack has been increased by 1.
- Orc Shieldmaster defence has been increased by 1.
- Orc Shieldmaster health now is 4.
- Fixed an issue with wizard illusions starting with 2 magic shields.
- Made some adjustments in a few rooms to hide geometry edges that would make the room look incomplete.
- Fixed some clipping issues with old palace doors.
- Staff of teleportation now has some limitations as to where you can teleport.
- Reworked firewall, it now creates a wall in the shortest (X or Y line) and lasts for 1/2/3 turns. Any enemy ending their turn on a firewall suffers 1 damage.
- News and updates
- Dark Quest 2
- v0.7.7 - 5 new maps in Old Palace, reworked firewall and lots of improvements!