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v0.8.3 - New Quests, New Abilities for Dark Monk, New Artifact, Improved Combat Movement

- Goblin fortress now has 2 magic pots instead of 4.
- Reworked movement during combat, you can freely move around until you run out of movement points. Performing an action such as attack will end your turn regardless of how many movements you have left.
- Fixed a visual issue with resistance potion showing double magic shields.
- Fixed some issues with dragging out potions from the alchemist.
- You can now transfer potions between heroes in the alchemist shop.
- You can also swap potions by dragging to the other slot.
- Dragging a potion anywhere will now sell it for half price.
- Reduced dark monk defense to 60%
- Reworked double attack on barbarian.
- Stunned characters now show a little overhead icon.
- Dark Monk reflection renamed to Stab from the Dark and has been reworked.
- Added 2 more dark monk abilities.
- Casting firewall on a monster will now immediately apply 1 magic damage.
- Fixed an issue that would cause heroes to pass through monsters and barrels when attempting to attack an enemy.
- Fixe an issue with group damage spells such as armagedon and inferno not testing an enemys fate on death.
- Added new decorations in the editor for the dungeons.
- Changed graphics of the helper guide paths.
- Fixed an issue with the walkable path visuals when teleporting.
- Added floor skull tile in the editor, it can be used to trigger evil ghosts, skull of fate and others.
- Added Evil Ghost, they appear in certain rooms and attack once a random hero.
- Added new artifact, the crossbow.
- Added 2 new quests.
- Added a bonus map accessible after you completed the tombs of the dead quest.
- Added a parallax effect on all black walls.
- Artifacts from quests may not be picked up if you already have the artifact.
- Master Goblin Warlock now only ressurects monsters within a 4 square radius.
- Made some changes in the networking to handle errors when failing to send a packet.
- Fixed an issue with pedant life giving you accumulative health.
- Fixed an issue with health bars being wrong color after group damage being applied on a character.
- Fixed some issues with UI transitions most notable in credits rolling.