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v0.7.5 (Illusion fix, Goblin Shop, New maps on steamworks and bug fixes!)

We have added some new maps on steamworks.

Official Maps

It uses a couple of new mechanics such as learning new powers as you go and a goblin shop to buy potions within the dungeon.
http://steamcommunity.com/sharedfiles/filedetails/?id=802197972
What's next for Jail Escape?
- Improve layout of some rooms
- Add more monsters
- Improve loot
- Add a boss in the final room

This map showcases how to do a PvP map in multiplayer, the first player to kill the enemy hero wins the game.
http://steamcommunity.com/sharedfiles/filedetails/?id=800221407
What's Next for Monster Area?
- Limit number of characters
- Add spells for each monster
- Improve map layout to add more tactics
- Add goblin shop

Community Maps

The first map designed by Urko where your party must retrieve the black pearl from the clutches of evil goblins.
http://steamcommunity.com/sharedfiles/filedetails/?id=797870786
Second map comes from Paeddi, where you find enter the goblin castle and defeat the Lord of the Chambers.
http://steamcommunity.com/sharedfiles/filedetails/?id=799895286

Critical Fixes
Fixed a bug with illusions that was introduced last patch that would prevent you from changing rooms.(Thanks agstacey)

Full patch log of recent fixes:

Version 0.7.5
- Fixed some issues with goblin shop.
- Fixed a rendering issue with the chest gold.
- Custom map with no title or file are no longer loaded.

Version 0.7.4
- Exiting the editor now takes you back to the village.
- Tooltip in the magician show now sais the current level of ability or skill.
- Disabled shops have a gray outline now.
- Made some text changes in the first mission text screen.
- Fixed a bug with illusions that would not allow you to change a room.
- Fixed a bug with some heroes starting grayscaled.
- Fixed an issue in the labyrinth that would prevent it from spawning monsters.
- Fixed an issue with custom maps where gold and magic pots would not show up on top right.
- Fixed a crash in the editor when trying to test a campaign map with predefined starting characters.
- Added runestones, these can be used in standalone maps to learn a random power.
- Added goblin shop, it can be used in missions to buy stuff in the dungeon.

Version 0.7.3
- Fixed an issue with PvP maps that the game would not finish when the enemy heroes are dead.
- Fixed a rendering issue with goblin witch master.
- Campaign maps now require you to select a character from your pool in the village.
- Standalone and PvP maps now require you to set a hero at starting location properties otherwise it will default to barbarian.
- Each player now needs to indicate they are ready for a game to start in a multiplayer game.
- Fixed a bug that would allow non-party leader to select a scenario.