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Devlog Update 188 + Beta 5

Beta 5 is now available for download! The full change log is at the end of this post.

Devlog

Garret made a whole bunch of new decorative lamps during this weeks Art Stream:

And he lit the Swinging Ship to show how our ride lights work:

And we’ve added a new visualization to the track builder that highlights all the invidiual block sections. When using a block system there can never be more than one train inside each “block” of the ride for safety reasons, with a “block” being the section of the track between two positions at which trains can safely be stopped (so they can wait there until the block ahead of them is clear).This is a bit convoluted to explain in text, so hopefully this new visualization makes it easier to understand.

Beta 4 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:

http://steamcommunity.com/sharedfiles/filedetails/?id=1321803282&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1321796976&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1324632216&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1322380731&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1322360907&searchtext=

Beta 5 Build Challenge

For Beta 5 the new Build Challenge is to build a Car Ride!
The top submissions get included in the next game update as default blueprints.

Changelog

  • completely overhauled visuals
  • added night mode and lights turn on during rain
  • added animated lights to flat rides
  • added graphics settings for Ambient Occlusion, Screen Space Reflections
  • added higher quality Tilt Shift effect
  • added decorative light objects
  • added Monorail Coaster
  • added Funnel Cakes stall
  • added tool for taking screenshots of the entire park (default hotkey: F11)
  • added small terraforming costs
  • added more guest voices
  • added rain protection visualization
  • added legends to visualization views
  • added block sections visualization to track builder
  • added water sections on Water Coaster terminate block sections now
  • added list of all shops/rides contained within assigned zone to hauler/mechanic info window
  • improved zone visualization
  • improved load times and memory use of custom ride music significantly (from many minutes to less than a second in some cases)
  • improved overall performance by up to 25%
  • reduced time it takes to go from a loaded park back into the main menu or into a different park
  • fixed market research results not being displayed correctly anymore since Beta 4
  • fixed guests having trouble to find the park entrance if the path from spawn to entrance has many crossings
  • fixed guests could accidentally leave the park if there are multiple park entrances next to each other
  • fixed rain protection not working for flat rides as intended
  • fixed Spinning Coaster cars rotating like crazy after loading savegame
  • fixed UI problems with the balloon shop
  • fixed tracked ride graphs being empty
  • fixed suspended cars not swinging anymore