Beta 5 is now available for download! The full change log is at the end of this post.
Devlog
Garret made a whole bunch of new decorative lamps during this weeks Art Stream:
And he lit the Swinging Ship to show how our ride lights work:
And we’ve added a new visualization to the track builder that highlights all the invidiual block sections. When using a block system there can never be more than one train inside each “block” of the ride for safety reasons, with a “block” being the section of the track between two positions at which trains can safely be stopped (so they can wait there until the block ahead of them is clear).This is a bit convoluted to explain in text, so hopefully this new visualization makes it easier to understand.
Beta 4 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:
http://steamcommunity.com/sharedfiles/filedetails/?id=1321803282&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1321796976&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1324632216&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1322380731&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1322360907&searchtext=
Beta 5 Build Challenge
For Beta 5 the new Build Challenge is to build a Car Ride!
The top submissions get included in the next game update as default blueprints.
Changelog
- completely overhauled visuals
- added night mode and lights turn on during rain
- added animated lights to flat rides
- added graphics settings for Ambient Occlusion, Screen Space Reflections
- added higher quality Tilt Shift effect
- added decorative light objects
- added Monorail Coaster
- added Funnel Cakes stall
- added tool for taking screenshots of the entire park (default hotkey: F11)
- added small terraforming costs
- added more guest voices
- added rain protection visualization
- added legends to visualization views
- added block sections visualization to track builder
- added water sections on Water Coaster terminate block sections now
- added list of all shops/rides contained within assigned zone to hauler/mechanic info window
- improved zone visualization
- improved load times and memory use of custom ride music significantly (from many minutes to less than a second in some cases)
- improved overall performance by up to 25%
- reduced time it takes to go from a loaded park back into the main menu or into a different park
- fixed market research results not being displayed correctly anymore since Beta 4
- fixed guests having trouble to find the park entrance if the path from spawn to entrance has many crossings
- fixed guests could accidentally leave the park if there are multiple park entrances next to each other
- fixed rain protection not working for flat rides as intended
- fixed Spinning Coaster cars rotating like crazy after loading savegame
- fixed UI problems with the balloon shop
- fixed tracked ride graphs being empty
- fixed suspended cars not swinging anymore