Beta 8 is now available for download! The full change log is at the end of this post.
Devlog
We got two new rides this month:
The Hyper Coaster is a high-capacity coaster capable of 60m+ drops. It can’t invert, so it’s all about speed and airtime!
The Plane Carousel is a nice calm ride that slowly spins around a central axis like a carousel, but guests have control over the up/down movement of the planes.
Beta 7 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:
https://steamcommunity.com/sharedfiles/filedetails/?id=1403069070&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1406058340&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1404676642&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1403053352&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1408970912&searchtext=
Beta 8 Build Challenge
For Beta 8 the new Build Challenge is to build a Water Coaster!
The top submissions get included in the next game update as default blueprints.
Changelog
- added Hyper Coaster
- added Plane Carousel
- added some new fences
- added deco score graph to market research
- added deco score scenario goal
- added inner glass roof corners
- added new sound effects
- added lowest transparency setting when hiding objects hides them completely
- changed research so you can research calm rides/thrill rides etc. instead of flat rides/coasters
- improved queue building to not remove path attachments when dragging in parallel to paths
- improved wooden supports
- improved decision making for when to enable underground view when placing ride blueprints
- made it easier to see which parts of an object are below/above ground when building
- some UI improvements
- lots of small game balance improvements, most notably: * improved popularity of calm rides * increased overall guest count again * changed guest spawn speed * changed advertisement effectiveness * reduced park advertisement cost * increased toilet capacity * guests get annoyed by trash less quickly * slightly reduced vandalism * adjusted research times * slightly increased guest money * adjusted how long guests stay at the park * guests leave earlier if they run out of money * adjusted flat ride intensity ratings * increased tracked ride maintenance costs
- fixed guests not using newly bought umbrellas
- fixed parts of concrete walls not being recolorable
- fixed camera not following guests when they are on rides
- fixed a case where Twister wouldn't stop when it should
- fixed guests disappearing when deleting benches/rides
- fixed path builder switching into underground mode on sloped terrain
- fixed remove button in path builder sometimes not working as intended
- fixed a case where guests could immediately leave the park instead of staying for a while
- fixed a case where trash could get stuck on trash bins and never disappear
- fixed research unlock rewards for completing scenario goals sometimes not getting awarded
- fixed goal rewards being awarded a second time after completing all goals
- fixed an error when subscribing to mods
- fixed objects built below wooden supports being hard to click
- fixed a case where scenario editor UI would stop working
- fixed a case where guests could not despawn
- fixed guests naming the wrong intensity when complaining about no rides of a certain intensity being around
- (hopefully) fixed not being able to build track segments sometimes due to location being occupied
