Hey!
Our development schedule is slightly different than usual this month, which means there’ll be less interesting things to show on the devlog.
Garret, Luuk, Tim and I are going to meet each other at the end of the month, and, being a team working on a theme park game, it only makes sense to go and check out some parks on that occasion :)
We’ll be traveling around for a while to check out Europa Park (Germany), Phantasialand (Germany) and Efteling (Netherlands) for research (...and fun, alright). Exciting!
Since nobody will be around to patch things in case something gets horribly broken we’ll limit this months game update to smaller changes, polishing and fixes, and that pretty much already summarizes the majority of what we’ve done during the past week :)
There are also some bigger tasks being worked on in parallel that should go into the June game update, but more on that once the time has come.
Devlog
We added the Flying Coaster from last months Art Stream. It‘s capable of some rather unique inversions:
Zones received a staff tab that highlights all assigned employees:
And Luuk restructured the finance overview a bit. All irregularly occuring transactions such as construction costs and land purchases went into the “Other” group and there’s a new “Operational” subtotal that excludes this group. That should make it easier to figure out how well the park is actually doing. All groups can also be collapsed since that window is getting a bit tall.
