Beta 4 is now available for download! The full change log is at the end of this post.
Devlog
We added the Floorless Coaster from this weeks Art Stream:
Apart from the floorless cars it features a new type of brake, the holding brake, which stops and holds trains on slopes for a customizable amount of time:
Beta 3 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:
http://steamcommunity.com/sharedfiles/filedetails/?id=1292992665&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1293412713&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1293382507&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1293535224&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1293073446&searchtext=
Beta 4 Build Challenge
For Beta 4 the new Build Challenge is to build a Mine Train Coaster!
The top submissions get included in the next game update as default blueprints.
Changelog
- added Floorless Coaster
- added holding brakes to some coasters
- added Turkey Legs stall
- added Fruit Juices stall
- added generic shop counter
- added Maple Tree, Elephant Statue
- added demolishing objects that have been placed in the scenario editor no longer give a refund
- added graphics setting for adjusting LOD distance
- changed time to start in Year 1 instead of Year 0
- increased guest count by ~10%
- improved guest distribution over the park
- improved overall performance by up to 15%
- improved performance when hiding scenery
- improved performance when using custom camera mods
- improved tunnels on Water Coaster
- fixed some custom ride music mp3s not loading
- fixed a case where shuttle coaster trains could disappear after saving the game
- fixed a case where guests would enter Transformer ride while it's in the wrong position