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Devlog Update 184 + Beta 4

Beta 4 is now available for download! The full change log is at the end of this post.

Devlog

We added the Floorless Coaster from this weeks Art Stream:

Apart from the floorless cars it features a new type of brake, the holding brake, which stops and holds trains on slopes for a customizable amount of time:

Beta 3 Build Challenge Results

All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:

http://steamcommunity.com/sharedfiles/filedetails/?id=1292992665&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1293412713&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1293382507&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1293535224&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1293073446&searchtext=

Beta 4 Build Challenge

For Beta 4 the new Build Challenge is to build a Mine Train Coaster!
The top submissions get included in the next game update as default blueprints.

Changelog

  • added Floorless Coaster
  • added holding brakes to some coasters
  • added Turkey Legs stall
  • added Fruit Juices stall
  • added generic shop counter
  • added Maple Tree, Elephant Statue
  • added demolishing objects that have been placed in the scenario editor no longer give a refund
  • added graphics setting for adjusting LOD distance
  • changed time to start in Year 1 instead of Year 0
  • increased guest count by ~10%
  • improved guest distribution over the park
  • improved overall performance by up to 15%
  • improved performance when hiding scenery
  • improved performance when using custom camera mods
  • improved tunnels on Water Coaster
  • fixed some custom ride music mp3s not loading
  • fixed a case where shuttle coaster trains could disappear after saving the game
  • fixed a case where guests would enter Transformer ride while it's in the wrong position