Beta 3 is now available for download! The full change log is at the end of this post.
Devlog
The Magic Carpet ride from this months Art Stream went into the game:
And Gabby finished another nice tree:
Beta 2 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
These are the 5 winning entries:
http://steamcommunity.com/sharedfiles/filedetails/?id=1240265483&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1246674959&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1259703167&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1241722006&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=1250897154&searchtext=
Beta 3 Build Challenge
For Beta 3 the new Build Challenge is to build a Calm River Ride!
The top submissions get included in the next game update as default blueprints.
Changelog
- added Magic Carpet
- added First Aid Room
- added LSM launches for Steel Coaster, Giga Coaster, Wing Coaster
- added new track pieces for combinations of curves and slopes (e.g. going into a slope on a curve piece)
- added Fantasy props and building pieces, two trees, Spooky lamps, string lights, Giraffe statue, Turtle topiary
- added shopkeepers who aren't needed anymore get fired automatically
- added ghost trains keep running while the game is paused
- added tracked rides can crash when trains collide
- added ride breakdown types
- added ride crash consequences
- added tab to shop/attraction info windows showing tasks related to it
- added filters for certain thoughts to overall thoughts list
- added search to savegames list
- added more sound effects
- adjusted effects of rain and temperature on how interested guests are in rides/food
- improved shadow quality, especially on coaster tracks
- fixed Ferris Wheel animation
- fixed not being able to replace fences of raised flat rides
- fixed weird pathfinding if station entrance/exit is placed in-line with station platform
- fixed supports not adapting to terrain changes anymore
- fixed a crash in the track builder when going from an inverted section into a vertical segment
- fixed being able to place flat rides outside the park bounds since Beta 1
- fixed a case where boats could get misaligned inside the station/pushed outside the station after loading savegame
- fixed guests did not use transport rides if the park is closing
- fixed guest stat visualizations sometimes not working when zoomed out