Agents, the DSA has uploaded a new build of Damsel that addresses the following:
Game Improvements
- Add 'Chillout Playstyle' for those that want the action without the consequences.
- Game loads quicker, preventing the time on the desktop before the first screen.
- Add news section so that players can keep up to date on the progress of the game and community.
- Tweaks to game quality settings to make things run faster / smoother.
- The 'Decaying Levitator' now has her final projectile, a bouncing plasma ball.
- The hostage rescue canvas now always places the rope in the centre as moving it served no mechanical purpose.
- Damsel can now no longer destroy a satellite, allowing easier defense of it. (though this entire feature is being reimplemented, more info soon)
- Black widow patrol states are now a little nicer, no quick drops to the ground.
- Update the camera position on missions set outside to be further back. This makes many encouters easier as well as changes the sense of scale for these missions.
- Enemy 'hearts' now only appear when Damsel has line of sight.
- Levitator/Player detection has been improved, you shouldn't cop a plasma ball to the face from off screen now :)
- Campaign button is now highlighted by default in main menu.
Bug Fixes
- Fix bug where flying enemies spawn collectables on top of each other.
- Fix bug where charger continues to attack when game is paused.
- Fix bug where projectile hit detection is too narrow when projectile moves vertically.
- Fix bug where bones do not impact a ducking player.
- Fix bug where hostage rescue canvas places 'rope' in incorrect position.
- Fix bug where some buttons do not highlight correctly in menus.
- Fix (remove) specular reflection on some shaders.
- Fix bug where some names in the arcade high score tables would overflow.
- Fix bug in "Underground Slums - Destroy Coffins" where an enemy doesn't spawn from one of the cameras.
- Fix bug in checkpoints causing mission to not correctly reload.
- Fix bug where stake dive only works once per mission.
Plus lots of work on Episode 3: Executive Incentives - Coming Soon!
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