Agents, the DSA has uploaded a new build of Damsel that addresses the following:
Game Improvements
- Episode 3: Executive Incentives is now playable!
- Much more health in the game (triple the amount).
- Melee attacking a Blood Barrel will now give you the heart without the enemy spawn (usually)
- Checkpoint have been rewritten, you're now locked in an area and must keep the enemies at bay (no more satellite breakages)
- Flamethrowers now only do one hit point of damage.
- Unlimited attempts at the first mission in an arcade challenge.
- Three attempts for each additional mission in the arcade challenge, resets each mission.
- Chargers now wreak havoc on items in their path (including Blood Barrels, watch out!)
- The Rooftops and the Back Alley have a little extra breathing room on the sides of the map.
- Add Red Mist advertisement to start of the game to trick you into buying that sweet, sweet, Red Mist.
Bug Fixes
- Fix bug where touching a black widow will not injure player.
- Fix bug where spikes and other hazards will not bump Damsel across the map.
- Fix bug where Executive will attack player straight away on one of the later building site missions.
- Fix bug where Damsel can wall jump up invisible walls.
- Fix bug where skulls can get stuck in walls.
- Fix bug where Damsel will not Dash correctly across some floors.
And that's all the missions in the game folks! 75 in total. We now enter a phase of balancing and tweaking mission layout and features, so still expect things to change.
Let us know in the forums of any issues you're having, or just to suggest things you might like to see in the game. We can't do everything, but it never hurts to ask :)
Also, if you stream your Damsel game play, let us know so that we can come and silently lurk in the stream, judging you. We've already made some great changes to the game based on watching you play. So please keep it up!
- Anthony
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