Agents, the DSA has uploaded a new build of Damsel that addresses the following:
Game Improvements
- NEW MECHANIC - CRITICAL HITS Dash through an enemy to weaken them, their health bar hearts will turn purple. When attacking, all the enemy's purple hearts will go at once! The higher your skull combo, the more purple hearts they'll get.
- Twitch -boom functionality disabled while checkpoints are active.
- Performance optimizations in preparation for consoles (ssshhhh, don't tell anyone.)
- Can now dash through Black Widows
- Black Widows now die when colliding with them.
- Reduce hit box size on Black Widows.
- Update layout of options screen (You can now turn volume down with a controller! Yay!)
- Dash now has a minimum length, so no more tiny dashes.
- Some misplaced flame throwers have been un-misplaced.
- The sight distance of Heavy Morts (Rockets, Beams) has been reduced.
- Moved the cordons on some checkpoint satellites to prevent infinite bouncing.
- UI improvements on enemy health bars.
Bug Fixes
- Fix bug where Damsel could not double jump from a ladder.
- Fix bug relating to case sensitivity in Twitch chat usernames.
- Fix bug where Damsel would sometimes not dash correctly.
- Fix bug where Damsel can be knocked through lasers after being injured.
- Removed some objects that obscured gameplay in episode 3 missions.
- Fixed broken ladder images in the Arcade Library.
- Fix bug where Damsel can dash through walls. (Though one of you will still do it, somewhere.)
- Fix bug where enemies would spawn on top of the electric cordon on some checkpoints.
- Fix bug where some dynamic bombs (-boom) would be placed out of reach.
- Fix bug where sometimes mission end conditions are not called. (No more running around looking for non existent coffins!)
*********************
All Department of Sanguinarian Affairs communications are strictly confidential. If you believe there has been a breach of protocol, please advice your department head immediately.
*********************