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"Boss Update" v0.2.0 Available now!

Hello! This is the first major update for Caveblazers. It has been worked on for about 1 month (since I wasn't able to work on the game between April & June).

From now until September I will be working on the game full-time, so expect large updates between now & then.

Change Log:

Features:

  • 4 Bosses
  • Boss music track with individual intros for each boss
  • Poison, fire & bleeding is not affected by 'damage resist'
  • Bows which fire multiple projectiles have their damage spread over the number of projectiles
  • New Temple generation technique (WIP)
  • New enemy appearing in the Forsaken Jungle & Fungal Grotto
  • New enemy appearing in the Fungal Grotto.
  • Temporary ending after the Fungal Grotto.
  • Since the game is no longer infinite, impossible scores have been removed from the leaderboards
  • Tripled the default size of the arrow hitbox
  • Burst knockback when acquiring a blessing
  • Boxes, pots, chests, etc can no longer bleed or be poisoned
  • Poison now only reduces hp to 1
  • Bazwood Bow changed from 'slow' to 'very slow'
  • Bats now have a 'dash' ability instead of damage on contact
  • Slimes now only cause damage while jumping
  • Default 'drop item' button changed to X on controllers
  • 'B' button on controllers can now be used to close menus & inventory
  • Increased sword hitboxes

Bug Fixes:

  • Explosions create light correctly
  • Improved performance for projectiles, blood & particles
  • Fixed freezing from Ankh resurrect effects on low-end PCs
  • General improved performance on low-end PCs
  • Potential fix for "Out of memory" and "Fatal memory error" crashes
  • Disactivated menu buttons can no longer be pressed using controllers

A few additional notes...

Thank you all for your boss & enemy suggestions! I didn't quite get around to adding any of them, but the next 2 bosses that I will be working on will be based on your suggestions.

I expect the bosses will require some tweaking over the next few days. Since we don't have a team of testers at our disposal, it's difficult to balance game's the difficulty, so be sure to give your thoughts about what you like/dislike on the forums!

Thanks!