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Update 1.01 is now live

Early Access update 1.01 is now live, the update includes a number of fixes and a new diplomacy feature. The full list can be viewed below:

Early Access 1.01
• Diplomacy options added.
• Resources now have tool tips in the resource menu.
• Fixed bug where iron smelters sound effects could be heard out of camera view.
• Enemy archers, portable cannons, wizards and cavalry remain stationary while attacking buildings, this will make them more effective against towers.
• AI teams can now be removed in the skirmish menu.

Diplomacy options quickly explained
• Players can now team up with or declare war with the AI during the match.
• Players can request resources from allies.
• AI allies will request resources from the player, if the player doesn't send the requested resources in the allocated time the ally's favour meter will reduce. If the meter reaches zero the AI will no longer be an ally of the player.
• If too many of your military units are within your ally’s territory this will make the favour meter fall.
• The AI will only attack your base if they are hostile towards you (two swords).
• The AI will only attack your units if you are too close to their military units in half-hostile mode (one sword).
• The AI will help you defend your base, if they have enough units, in ally mode (dove).
• If an AI becomes hostile you can make them half-hostile by sending them resources to increase their favour meter.
• The more resources you give an AI the higher the favour meter will be filled.
• The AI will only accept becoming an ally if they are half-hostile and their favour meter is high.
• If the AI already has an ally it will refuse the ally with the player.
• Requested resources from ally will reduce the favour meter by an equal amount, 10 resource = 10 favour percent.