Update 1.10 contains the following new features and bug fixes:
- Golem attack speed has been increased;
- Golem health has been reduced to compensate for the increase in attack speed;
- Rabbits will no longer vanish and re-appear when the day/night cycle is turned of in the options;
- Fixed bug where rabbits would not run away from units.
- Main Menu now has a static background to reduce loading times;
- Improved smoke particles for bakery and artillary foundry.
- Puddles will now form when its raining.
- Improved snow weather effects.
- Chests will now only contain gold, swords, bows or magical staffs.
- Mines will now only contain a certain amount of resources.
- Mines that are destroyed or run out of resources will now leave behind rubble, making the area unbuildable. This will make the defence of your mines a main priority.
- Mines HP has been doubled.
- New added features 'Fire' and 'Ice' runes. Fire and ice runes will deal magic damage to any enemy units that pass over them.
- The game mode button will no longer be displayed behind the custom settings in the skirmish mode menu.
- The AI teams will stop producing a resource if the count is over 200 (except wood and ores). This will stop the AI from mass producing resources that it does not need.
- The production speed of resources has been reduced.