Horray! The game has moved to 21th century - now it has 16:9 widescreen support!π
As I said before, this update will be about fixes. Still working on story campaign mode and then I will add more new content.
New stuff:
- Controls in Tutorial mode are now shown as key images and is linked to current binds.
- Slowmo now activates automatically for a moment if you take any damage.
- Added powerful parallel scenario editor for maps. Now all NPCs can have individual scenario that is not affected by main one (map scenario).
- New command for NPC - WaitForIdle. It stops map scenario till chosen NPC reaches the target and enters idle mode.
Changes:
- New library for working with Steam.
- Cnanged default keyboard and gamepad bindings.
- Game resolution is now widescreen (16:9). Changed image stretch in fullscreen mode.
- Small sound adjustements. Now its stereo even if sound source is at the screen side (Left or Right).
- Some maps become bigger after widescreen update.
- Slight menu adjustements.
- Player2 now has individual bindings for pause and slowmo.
- Improved AddEnemy command with "Left" and "Right" parameters.
Fixes:
- Fixed black screen after changing to fullscreen mode.
- Fixed bug that causes pause menu to appear in Game Over screen.
- "Upgrade point coin" is not visible in transparent HUD anymore.
- Hotkey binding menu fix: hotkey outline glow won't appear in places where there's no hotkeys.
- Fixed "On\Off" indicator shifting away when scrolling mods menu too fast.
- Text bubbles are now affected by slowmo.