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Widescreen update! 🀠

Horray! The game has moved to 21th century - now it has 16:9 widescreen support!😁

As I said before, this update will be about fixes. Still working on story campaign mode and then I will add more new content.

New stuff:

  • Controls in Tutorial mode are now shown as key images and is linked to current binds.
  • Slowmo now activates automatically for a moment if you take any damage.
  • Added powerful parallel scenario editor for maps. Now all NPCs can have individual scenario that is not affected by main one (map scenario).
  • New command for NPC - WaitForIdle. It stops map scenario till chosen NPC reaches the target and enters idle mode.

Changes:

  • New library for working with Steam.
  • Cnanged default keyboard and gamepad bindings.
  • Game resolution is now widescreen (16:9). Changed image stretch in fullscreen mode.
  • Small sound adjustements. Now its stereo even if sound source is at the screen side (Left or Right).
  • Some maps become bigger after widescreen update.
  • Slight menu adjustements.
  • Player2 now has individual bindings for pause and slowmo.
  • Improved AddEnemy command with "Left" and "Right" parameters.

Fixes:

  • Fixed black screen after changing to fullscreen mode.
  • Fixed bug that causes pause menu to appear in Game Over screen.
  • "Upgrade point coin" is not visible in transparent HUD anymore.
  • Hotkey binding menu fix: hotkey outline glow won't appear in places where there's no hotkeys.
  • Fixed "On\Off" indicator shifting away when scrolling mods menu too fast.
  • Text bubbles are now affected by slowmo.