Innovations:
- Now you can play in party of three and four, but without saving record stats.
- Players now have colored circle around them to make them easier to recognise from enemies and other players.
- Weapon now automatically switches to secondary one if its ammo is gone.
- Enemies that are dangerously close to the player will be marked.
- Players and enemies can now be seen behind parts of environment (like trees or house) with half transparency and will not be lost from the sight.
- If all players are at full health (at maximum HP) first aid kits won’t drop randomly. Now if you kill the boss with 100% HP you won’t get large first aid kit from it.
Changes:
- Now player cannot bleed out if no one is helping them. Before the change you had only 30 seconds to help the fallen.
- Reworked key settings menu.
- Now toggling Bullettime on and off is possible only with 200ms interval so players won’t mess it up for each other.
- Hotseat play now increases enemy quantity instead of their HP.
- Slowmo effect after unpausing was increased to make it easier to find yourself and adapt to enemies nearby.
- Screen blacking out was decreased while Bullettime is active.
Fixes:
- Code line renamed: DiametorMultipler -> DiameterMultipler.
- Fixed screen freezing bug when bullet hits an enemy.
- Player cannot die from taking damage while in bleeding out state.
- Decreased brightness of damage indicator. Fixed damage indicator is getting stuck on screen.
- Fixed bug that doesn’t allow to use Bullettime while playing hotseat with single keyboard.
- Fixed “Help” indicator getting stuck under player after being revived.