Changes in “Zombie PacMan” level:
- Added new animations for “Cherry” enemy.
- Added new enemy: “Red_Ghost”.
New stuff:
- Enemies can leap directly on the player.
- Finished the 4th level in the main campaign.
- When fast forwarding a cinematic mode, there will be a special icon displayed.
- Each year, from December 10 to January 15 player will have a Christmas hat.
Changes:
- Vehicles slow down when ramming a wall (any impassable zones).
- Updated animation for a big arrow that shows the way where to move.
- Player speed is affected by both weapons at the same time. Previously the speed was more affected by the weapon in a main slot.
- Removed FPS check for entity collision and blood spray.
- Added thousands separators in the score.
- Updated text style in “Survival” level.
Fixes:
- Fixed black stripes on maps.
- Mouse cursor will be unlocked when the game screen loses focus.
- Fixed automatic weapon shooting gets stuck when used with “Dual wield” perk.
- Fixed barrel spin sound getting stuck.
- Text bubbles will fade out instead of disappearing instantly when deleted by “KillAllTexts” command.
- Fixed characters “wobbling” on a vehicles when moving up or down.
- Exiting 4th level (and some other big ones) will be twice as fast now. But still it’s pretty slow, will work on it.
- Fixed player disappearing when spawning too far away from point origin (0,0 coordinates).
- Small fixes were made in 4th map scenario. The waiting area for players taking a motorbike was increased.
- Fixed a bug that was removing a player model if touching the screen border.