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New version 20180327! πŸ”₯🚁πŸ”₯

Great news, everyone!

We started to work hard on GraveRun, and can’t wait to please you with great updates!

Every two weeks we will release new patches - more content, more bug fixes, more zombies! The game gets a complete look, and this year we expect it to be released! And of course we want to say a huge "thank you" to all those who have been with us all this time. This is very valuable for the team. For sure. So, play GraveRun, make mods, share them with the community, and always remember: "What's dead – can be killed again!"

And here is our first great patch:

New Content:

  • Added 5th level of campaign - "Neighbor Village". Time to visit your neighbors!
  • Added 6th level of campaign - "Treasure Hunt". Expect a new boss in the end of this – Forester! Trust me, he is not very happy with the fact that you came into his forest!
  • Added 7th level of campaign - "Homecoming". Beware of a military helicopter, which will appear on this level - rockets and bombs make no difference between zombies and civilians!
  • Another original boss – The Bear-Berserker! He can always improve his health by eating a couple of zombies. Do not let him get close to the food!
  • Innovation: Factions! All game characters now belong to one or another gaming faction, whose representatives are ambiguous about each other. How exactly - you will understand when you meet them!
  • A new general AI system for NPCs and zombies:
    • Bypassing obstacles is improved. Now zombies moves smarter – maybe they got some brains finally?
    • Chickens and cows are now running away in fear of the enemy. And they can not be blamed for this!
    • NPCs now correctly unfold during the movement - face in direction. However, those of them who fight against zombies continue to back off looking straight to the enemies.

In-game changes:

  • "Characteristics" in the pause menu are renamed to "Weapon Characteristics".
  • "Mass" is replaced by "Weight" everywhere. From the point of view of physics - a significant change! Β 
  • The "Cheater!" inscription is changed.. Now it is made in a popup style, and the display time is reduced from 12 to 3 seconds.
  • Improved system of objects interaction with walls (and other zones of zero patency).
  • The system of interaction between objects has been changed.

Bug fixes:

  • The motorcycle NPC is no longer gets stuck in the walls and does not go sitting backwards. SDA - this is important, even if the is a zombie apocalypse!
  • Now NPCs and zombies will move all around the map, instead of huddle at its edges.
  • Zombies now do not push NPCs through corners. Although it looked extremely funny!
  • Fixed the problem with objects that previously could be outside the map for some reason. This could lead to a "hang" scenario, but now we have fixed everything. (Note to modders: if you need an object to be "outside the edge" of the map, use the MapLock command).
  • Now if the zombie does not move, the walking animation is not shown. There's no reason to use the moonwalk!
  • Fixes players waiting areas in the first level.

Modders only:

  • New option for weapons "HideEmptyWeapon" - display weapon.png with 0 shells or not.
  • Mass change of AI from the scenario files.
  • The "Hide interface" button is added to the cheat menu – it turns on the mode for beautiful screenshots.
  • Added a general parameter "Fraction" - the fraction to which the edited object belongs.
  • Debug vectors are now drawn with a circle at the beginning.
  • Added a new parameter for the AI ​​"WalkAroundChance" - the chance in percentage to change the place where the object stands when walking from idleness. Caution: when setting the parameter to 100, the object starts to rush from side to side like a real choleric!