Leaderboards are now enabled! Also they can save your scores from added levels by mods and even levels with many enabled mods! In that case a player will challenge other players, who used the same mod list.
What’s new:
- Steam Leaderboards are now enabled!
- Now picked-up bonuses affect the player instead of the weapon in player’s hands. All weapons you find will have the same bonuses.
- Added new parameter line for enemies - "HandPosition". It sets theirs hand position where a weapon should be. Now Security-zombie (also referred as Gopnik) will hold his pistol correctly.
- Added new parameter line for NPC - "InvulnerabilityTimeOnHit", sets the time between hits NPC can take. It fixed a sound getting stuck when zombies damage a cow on the first level, now they’ll take damage only once per second.
- New parameter line for thrower-type enemies - "ThrowPlayer", should the enemy throw a player or not. Zombie-catapults can now throw the player away if they get too close.
Changes:
- Updated link for the “Online manual” button.
- Added warning text about scenario levels that are not added yet.
- Reduced unused upgrade point score bonus to 1% per point.
- Skipping in cutscenes now skips the part where player needs to press a button.
- Enemies can no longer kick the player if the player still has invulnerability-after-hit buff.
Fixes:
- Fixed hitbox of “Next” and “Previous” buttons in scenario menu.
- Fixed unnecessary change of music on levels.
- Text hitboxes in menu can now be “shot through” with a mouse.
- Settings icons are merged with settings buttons and can now be clicked.
- Audio settings can now be changed with Left and Right arrow buttons.
- Pressing “R” when entering your name won’t trigger the “Back” button anymore.
- Incorrect symbols used in player’s name will be changed to “_”.
- Bullet damage can no longer be less than 1.
- Fixed the difference between final score and the high score in the table.
- Fixed the text shadow distance. It made it look better and easier to read.
- Fixed third scenario level image.
- Zombie death animation and its dead sprite will now be turned to the correct side.
- Triggers will now be unheld when changing weapons.