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A new version! πŸ’₯

Added integration with Steam Workshop!
Now you can share your mods (weapons, perks, levels)!
http://steamcommunity.com/sharedfiles/filedetails/?id=1171332644
Improved weapon image rendering - now you can change it with "modules".

Also a new mob appeared - the thrower. He throws nearby small zombies at player.

New stuff:

  • Text bubbles now have an option to change the speed of text appearance.
  • New text bubble tag added: [FireSecondary] - it will show a secondary weapon use icon.
  • Steam Workshop is now supported.
  • Added ability system for mobs. First ability that we added - throwing nearby mobs.
  • New enemy "Thrower". Added on a map "Road" for testing.
  • Added trail to flying mobs.
  • Added support for loading argument lines. Added "WindowRes:1920x1080" launch option. It will launch the game in window mode without messing with pixel art graphics.
  • Now you can add mod images (modules) on the main weapon Image like Muzzle Brakes and other stuff. Added two new commands: "BigImageAdd" and "BigImageRemove".
  • New scenario commands added:
    • "KillAllEnemies" - kills all enemies.
    • "WaitForKill, MobName, MobName2, ..." - pauses scenario till listed enemy (or enemies) are killed.
    • "WaitForAppear, MobName, MobName2, ..." - pauses scenario till at least one of listed enemies spawns on the map. If enemy is already on a map then scenario won't be paused.

Changes:

  • Now mods list loads up without restarting the game. Helps to work with new mods.
  • Leaving mod menu now reloads only content that was changed with mods.
  • Now language is set to your Steam language by default.
  • SWAT-zombies got a new spray. Now without a bright outline.
  • Map "Civil disorder" got updated sprays too!
  • Steam nickname will be loaded automatically.
  • Reworked the cooling system for weapons - "HeatMultiplier" command was added. It changes how much damage is converted to heat.
  • Hotkey names are changed.
  • Updated levels. Now killing the final Boss kills all trash mobs left.
  • A motorcycle now has a sound.
  • A motorcycle got its stats balanced.
  • Send a record button is disabled.
  • Some perk descriptions are changed.

Weapon and perk balance changes:

  • Perks "Light alloys" and "Feather" can be used only once.
  • Perk "Long barrel" now increases cooling rate.
  • Added perk "Muzzle Brake" for Uzi, AK-47, M16A1, SKS, MP6, Glock, Desert Eagle.
  • Reduced mass increase for MP5 "Buttstock" perk.
  • Grenade changes:
    • Reloading time increased.
    • Fuse time increased.
    • "Incendiary grenade" now changes weapon image.

  • Gatling changes:

    • Mass increased.
    • Ammo max reduced.
    • New perk: "Increase ammo belt length"

  • Crossbow:

    • Reworked non-incendiary bolts.
    • Perks that increse number of bolts launched per shot now increse reloading time.
    • Reworked "Improve bowstring" perk. Now can be used 4 times and has a unique description.
    • New perk: "Recoil damper"

  • Rocket launcher:

    • New perk: "Feather".
    • Reworked ammo max perks. Added unique images.
    • Rocket ballistics improved.

  • AK-47:

    • New perk: "Incendiary ammo".

  • M16A1:

    • New perk: "Expanding bullets"

  • Dragunov:

    • Slight accuracy reduction.

  • SKS:

    • Damage increased.
    • Reloading time reduced.

  • Glock:

    • Improved cooling.

  • Remington 1856:

    • Damage increased.
    • Cooling rate reduced.
    • Recoil increased.

  • Desert Eagle:

    • Cooling rate increased.
    • Perk "Automatic" removed.

Fixes:

  • Underbarrel grenade launcher does not overheat weapon anymore.
  • Fixed a bug that caused game scenario to stop on "Press ... to change weapon" script.
  • Fixed a bug that didn't allow you to finish tutorial with a gamepad.
  • Fixed a bug with adding extra lines in settings files.
  • Fixed a bug with debug mode when MiddleGround was drawn incorrectly.
  • Fixed MiddleGround on "Civil disorder" map.
  • Fixed an aiming line between player and crosshair.
  • Fixed "Sprite Dying Delay" script. Updated dying animation effect. Default delay between dying animation frames is set to 180.
  • Fixed "Online manual" link in mod menu.
  • Fixed background battle in main menu, NPCs and zombies can now spawn behind screen borders. Increased NPC numbers to shift the battle closer to the map center.
  • Weapon box pick up time increased from 0.5s to 0.75s. Also a yellow ellipse will now be drawn under the box and not above it.
  • Music crossfade fixed. Now you won't hear double beats.
  • Now you can exit your motorcycle even with Keyboard+Mouse controls. Added "Dismout" bind to control settings menu.
  • Fixed Right Arrow on the screen that shows enemies behind the screen border.