Added integration with Steam Workshop!
Now you can share your mods (weapons, perks, levels)!
http://steamcommunity.com/sharedfiles/filedetails/?id=1171332644
Improved weapon image rendering - now you can change it with "modules".
Also a new mob appeared - the thrower. He throws nearby small zombies at player.
New stuff:
- Text bubbles now have an option to change the speed of text appearance.
- New text bubble tag added: [FireSecondary] - it will show a secondary weapon use icon.
- Steam Workshop is now supported.
- Added ability system for mobs. First ability that we added - throwing nearby mobs.
- New enemy "Thrower". Added on a map "Road" for testing.
- Added trail to flying mobs.
- Added support for loading argument lines. Added "WindowRes:1920x1080" launch option. It will launch the game in window mode without messing with pixel art graphics.
- Now you can add mod images (modules) on the main weapon Image like Muzzle Brakes and other stuff. Added two new commands: "BigImageAdd" and "BigImageRemove".
- New scenario commands added:
- "KillAllEnemies" - kills all enemies.
- "WaitForKill, MobName, MobName2, ..." - pauses scenario till listed enemy (or enemies) are killed.
- "WaitForAppear, MobName, MobName2, ..." - pauses scenario till at least one of listed enemies spawns on the map. If enemy is already on a map then scenario won't be paused.
Changes:
- Now mods list loads up without restarting the game. Helps to work with new mods.
- Leaving mod menu now reloads only content that was changed with mods.
- Now language is set to your Steam language by default.
- SWAT-zombies got a new spray. Now without a bright outline.
- Map "Civil disorder" got updated sprays too!
- Steam nickname will be loaded automatically.
- Reworked the cooling system for weapons - "HeatMultiplier" command was added. It changes how much damage is converted to heat.
- Hotkey names are changed.
- Updated levels. Now killing the final Boss kills all trash mobs left.
- A motorcycle now has a sound.
- A motorcycle got its stats balanced.
- Send a record button is disabled.
- Some perk descriptions are changed.
Weapon and perk balance changes:
- Perks "Light alloys" and "Feather" can be used only once.
- Perk "Long barrel" now increases cooling rate.
- Added perk "Muzzle Brake" for Uzi, AK-47, M16A1, SKS, MP6, Glock, Desert Eagle.
- Reduced mass increase for MP5 "Buttstock" perk.
- Grenade changes:
- Reloading time increased.
- Fuse time increased.
- "Incendiary grenade" now changes weapon image.
- Gatling changes:
- Mass increased.
- Ammo max reduced.
- New perk: "Increase ammo belt length"
- Crossbow:
- Reworked non-incendiary bolts.
- Perks that increse number of bolts launched per shot now increse reloading time.
- Reworked "Improve bowstring" perk. Now can be used 4 times and has a unique description.
- New perk: "Recoil damper"
- Rocket launcher:
- New perk: "Feather".
- Reworked ammo max perks. Added unique images.
- Rocket ballistics improved.
- AK-47:
- New perk: "Incendiary ammo".
- M16A1:
- New perk: "Expanding bullets"
- Dragunov:
- Slight accuracy reduction.
- SKS:
- Damage increased.
- Reloading time reduced.
- Glock:
- Improved cooling.
- Remington 1856:
- Damage increased.
- Cooling rate reduced.
- Recoil increased.
- Desert Eagle:
- Cooling rate increased.
- Perk "Automatic" removed.
Fixes:
- Underbarrel grenade launcher does not overheat weapon anymore.
- Fixed a bug that caused game scenario to stop on "Press ... to change weapon" script.
- Fixed a bug that didn't allow you to finish tutorial with a gamepad.
- Fixed a bug with adding extra lines in settings files.
- Fixed a bug with debug mode when MiddleGround was drawn incorrectly.
- Fixed MiddleGround on "Civil disorder" map.
- Fixed an aiming line between player and crosshair.
- Fixed "Sprite Dying Delay" script. Updated dying animation effect. Default delay between dying animation frames is set to 180.
- Fixed "Online manual" link in mod menu.
- Fixed background battle in main menu, NPCs and zombies can now spawn behind screen borders. Increased NPC numbers to shift the battle closer to the map center.
- Weapon box pick up time increased from 0.5s to 0.75s. Also a yellow ellipse will now be drawn under the box and not above it.
- Music crossfade fixed. Now you won't hear double beats.
- Now you can exit your motorcycle even with Keyboard+Mouse controls. Added "Dismout" bind to control settings menu.
- Fixed Right Arrow on the screen that shows enemies behind the screen border.