Devlog Video here: Link
Update Notes:
Additions:
- Added New Firearm: High Pressure 12g Flaregun (for firing high pressure rounds)
- Added New Agent Firearm: Clunk Auxiliary SMG (he’s got 2)
- Added New Option (Gun Options): Quick-belt Duplicated Magazine Always uses default loading pattern
- Added Arena Control Panel: Spawn/Reset Clunks and Delete Errant Magazines/Rounds
Changes:
- Attachment System re-done! Attachments now auto-snap within a range, simply release trigger to attach them.
- Handgun recoil is now reduced when alternate hand is empty and close to firing hand.
- Added angle-dependent auto-eject of spent shell to Flaregun
- Added latch-toggle-button (left on touchpad) to Flaregun
- Roman Candle Smoke toned down (so the firework part is more visible)
- Pump-action shotguns now have a slide-release button (up on touchpad) for free-wracking
- Break-action shotguns can now be unlatched using alt-hand by grab-clicking the latch object
- Tweaked Grip Angle for 590A1 to be more accurate to model
- 8g Break-action Shotgun Grip Angle makes sense now
- M79 Grip Angle makes sense now
- Ejecting and Loading a Magazine now triggers a Haptic Buzz
- Clunk Plate Damage Reset set to 10 seconds
- Clunk now properly stops moving when death event begins
- Clunk now attempts to disengage when you get close more suddenly
- Clunk Prefered Engagement Ranges tweaked
- Clunk Weapon Projectile Gravity Decreased (to increase range)
- Player Reset on death and hit sound made louder
- Getting hit now produces a white particle effect
Fixes:
- ClosedBoltReceiver guns no longer eject rounds errantly when moving forward a short distance
- Bolt on ClosedBoltReceiver guns now moves forward and back with handle correctly
- Bolt on ClosedBoltReceiver now locks correctly on bolt-hold-open guns correctly
- Bolt Handle on ClosedBoltReceiever no longer unlocks bolt when it shouldn’t
- Bolt Release button on ClosedBoltReceiver weapons now unlocks bolt when it should
- Fixed (finally) occasional bug where ClosedBoltReceiver guns would double-eject rounds
- Trigger can no longer be pulled when bolt is locked on ClosedBoltReceiver guns
- M4 Bolt now visually goes back as far as it should
- Fixed 8g shotgun not being loadable
- Fixed strange behavior with break-action foregrips
- Pump action shotgun foregrip now interpolates instead of warping to hand pos to prevent logic-glitches
- Flaregun Trigger now animates
- Break action Shotgun triggers now animate
- Handguns no longer fire when picked up with touchpad menu
- Break-action Shotguns no longer fire when picked up with touchpad menu
- Fire Selector on Mk18 fixed (through painstaking texture surgery *shakes fist at Tim*)
- P250 Hammer Fixed
- Handgun slide can now be properly re-wracked when a magazine isn’t present
- Mac-11 Bolt now properly closes on last shot when trigger held
- Mac-11 Bolt Handle interaction zone increased in size to help prevent controllers hitting each other
- Warehouse range Ground can no longer be fired through (physics layer glitch)
