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The Last Update Before the Mage*

*unless something urgent comes up of course.

Today's update focuses on balance, usability, and bug fixes. It's probably the last update before we introduce the Mage character.

Version 0.75.11310+ - 28 Nov 2016

  • Bosses and special chests can now drop special pouches containing 3 cauldron ingredients
  • Monster's double attack now works as intended
  • Boots now protect from fire for 8/10/12 seconds (a bit longer than before)
  • Remedy card description now hints what effects are enabled on higher levels
  • Heal card tooltip now better describes card effect
  • After being slowed or frozen, you are now immune to slow/freeze for a short period of time
  • Bosses (especially quest ones) have a chance now to resist stuns
  • Mighty Blow’s cooldown increased by 1 second (3->4 secs)
  • Burning Axe upgraded to level 3 now properly increases damage inflicted by fire to monsters
  • When Burning Axe and Frozen Flail cards are equipped together, attack enhancement (fire or ice) is now selected automatically
  • Each consecutive poison tick on player is shorter now
  • Bosses in timed state now have 25% larger activity radius
  • Regular monsters near the final boss in the Archdemon quest have been removed
  • Improvements in Archdemon death sequence
  • Throw card will no longer stun monsters that are about to die
  • Balance changes in Antipope quest
  • Artifact cards loosened by stun can now be fixed with controller
  • Increased leaderboard score security (scores from backed-up saves won’t be uploaded anymore)
  • Snakes won’t get stuck on barrels anymore
  • Slimy spores won’t play charging sound twice
  • Fixed a bug where player’s character would sometimes make wrong turns on complicated crossings with looped paths
  • Fixed number of collected upgrade cards shown in stats window
  • Elemental Corpse spawn more on death
  • After upgrading cards other cards could incorrectly be added to “requirements met” group until the window was reopened. This will no longer happen.
  • Fast clicking on Cook’s doors or Statues won’t allow for spamming voice message
  • Ghost will no longer be highlighted by loot highlight function when traveling through walls/objects
  • Visual upgrades in Hell Tileset
  • Minor visual fixes in Catacombs
  • Fixed an uncommon visual glitch when junk was rendered if a controller was used to open in-game menu.
  • Fixed rare crash when lob type missile was tossed by a boss and loaded from save
  • Fixed a crash so rare it’s basically legendary: when master monster was removed from map with slaves still present and alive
  • Ghosts spawned by bosses will now collide with other objects as intended
  • Countermeasure for WASD fast attack exploit is now twice as strict.
  • Loot can no longer be picked up when the input is blocked but loot highlighting is on.
  • Fixed Slithering Soldier too small collision radius
  • Fixed a possible crash when dungeon with saved flying spore was loaded
  • Improved stability of Cluster and Throw cards