Developer postOriginal post (opens in a new tab)

Card Changes The First Wave

Today's update is the first part of the card system overhaul. The less revolutionary part, that prepares the scene for the second update that will come later. I will talk about card changes in more detail at the end of this post. Aside from cards and various fixes and small polish changes main highlights of this update are:

  • Steam Leaderboards are now browsable in-game (in the Hall of Fame)
  • New musical jingles for some events in the game
  • Improved safeguard against antivirus software interfering with the save system
  • Icicles when hit with ice element shockwaves now create smaller echoes of the shockwave, which should allow interesting synergies

Card Changes

In all cases cards on higher levels retain features from lower levels, often increasing the chance for the lower level effect to happen.

  • Ice Bombs spawn icicle when exploding
  • Magic ring (replaced Ring of Balance)
    • Level 1: Dispels all spell caster's by monsters
    • Level 2: Dispel is 2x faster, each dispelled spell spawns 4 mana crystals, 40% to stun dispelled monster
    • Level 3: Each dispelled spell spawns 5 mana crystals, 80% to stun dispelled monster

  • Corrupted Ring

    • Level 1: Healing poison launches guided poison bolts from the player, poison acts faster on monsters, chance to resist poison damage
    • Level 2: Chances improved
    • Level 3: Chances improved

  • Phantom Ring

    • Level 1: Resist slow, chance to spawn icicle when monster is killed (3% per every ːpaperheartː the monster had)
    • Level 2: Player is immune to freeze for 10 seconds after being frozen, when icicle is spawned a small shockwave is spawned, monsters colliding with frozen monsters are slowed
    • Level 3: Monster colliding with frozen monsters have 30% chance for being frozen

  • Demonic Ring

    • Level 1: Monster in flames are 50% slower, when player is standing in flames ice damage is reduced by 50%
    • Level 2: Monsters receive double damage from standing in flame, when monsters are hit with fire shockwave a fire can be spawned (20%)
    • Level 3: Monsters dying in fire fuel it, monsters standing in fire are missing more often

  • Chaotic Ring

    • Level 1: One click on shield now destroys whole shield's level, breaking regular shield spawns 2-4 hearts and magical shields spawn 2-4 electric bolts
    • Level 2: All shields are now destroyed with a single click.
    • Level 3: Destroying magical shield prevents it from respawning.

  • Heal no longer prevents monster's from healing
  • Book of Ice on level 3 now spawns small ice shockwave when icicle is clicked
  • Frozen Flail no longer had monster freeze/slow on collision mechanic but now spawns a small ice shockwave when icicle is clicked
  • Burning Axe no longer slows monsters in fire and doubles their damage. Now has chance to spawn small fire shockwave when monster is hit
  • Blade Storm no longer stuns monsters and chance to trigger card effects is lowered ːpaperdeathː
  • Disarmor No longer stuns unpacked monsters
  • Lightning: every segment now has 50% chance to deal 1 dmg to monster, lightnings splits into two lightnings shorter by 1 segment
  • Meteor now deals AoE dmg and breaks shields on impact. On level 2 it spawns shield breaking shockwave. On level 3 that shockwave breaks whole shields.
  • Mana potion no longer resets cooldowns
  • Golem doesn't die when left alone but rather teleports to the player, explodes on death and should be more responsive and less derpy ;-)

That's it for now. If your favorite card got nerfed and lost mechanics don't despair they might return in another form ;-) You can also check the changelog thread to see other changes.

As always, stay safe in dungeons ːpaperheartː