*unless something urgent comes up of course.
Today's update focuses on balance, usability, and bug fixes. It's probably the last update before we introduce the Mage character.
Version 0.75.11310+ - 28 Nov 2016
- Bosses and special chests can now drop special pouches containing 3 cauldron ingredients
- Monster's double attack now works as intended
- Boots now protect from fire for 8/10/12 seconds (a bit longer than before)
- Remedy card description now hints what effects are enabled on higher levels
- Heal card tooltip now better describes card effect
- After being slowed or frozen, you are now immune to slow/freeze for a short period of time
- Bosses (especially quest ones) have a chance now to resist stuns
- Mighty Blow’s cooldown increased by 1 second (3->4 secs)
- Burning Axe upgraded to level 3 now properly increases damage inflicted by fire to monsters
- When Burning Axe and Frozen Flail cards are equipped together, attack enhancement (fire or ice) is now selected automatically
- Each consecutive poison tick on player is shorter now
- Bosses in timed state now have 25% larger activity radius
- Regular monsters near the final boss in the Archdemon quest have been removed
- Improvements in Archdemon death sequence
- Throw card will no longer stun monsters that are about to die
- Balance changes in Antipope quest
- Artifact cards loosened by stun can now be fixed with controller
- Increased leaderboard score security (scores from backed-up saves won’t be uploaded anymore)
- Snakes won’t get stuck on barrels anymore
- Slimy spores won’t play charging sound twice
- Fixed a bug where player’s character would sometimes make wrong turns on complicated crossings with looped paths
- Fixed number of collected upgrade cards shown in stats window
- Elemental Corpse spawn more on death
- After upgrading cards other cards could incorrectly be added to “requirements met” group until the window was reopened. This will no longer happen.
- Fast clicking on Cook’s doors or Statues won’t allow for spamming voice message
- Ghost will no longer be highlighted by loot highlight function when traveling through walls/objects
- Visual upgrades in Hell Tileset
- Minor visual fixes in Catacombs
- Fixed an uncommon visual glitch when junk was rendered if a controller was used to open in-game menu.
- Fixed rare crash when lob type missile was tossed by a boss and loaded from save
- Fixed a crash so rare it’s basically legendary: when master monster was removed from map with slaves still present and alive
- Ghosts spawned by bosses will now collide with other objects as intended
- Countermeasure for WASD fast attack exploit is now twice as strict.
- Loot can no longer be picked up when the input is blocked but loot highlighting is on.
- Fixed Slithering Soldier too small collision radius
- Fixed a possible crash when dungeon with saved flying spore was loaded
- Improved stability of Cluster and Throw cards