It was a busy weekend. We prepared an update that should address many of the issues players reported and already add some of the ideas we got from the community.
We also have one elusive bug that got defanged (we patched around it so it won't have any game breaking effects) but we need your help in finding it. To see how can you help view this thread.
Stay safe in the dungeons :-)
Changelog for version 0.71.10232+
- Bosses should no longer throw themselves into the lava in a desperate attempt to commit suicide and avoid the fight.
- It’s no longer possible to skip final Archdemon fight by clicking on stairs going down, we locked them
- Spell bubbles have slightly bigger radius and block input, so stairs shouldn’t trigger
- Several bugs in the save system have been fixed. This should result in an improved stability
- Added temporary invulnerability after tombstone pickup and a shockwave that throws monsters away
- Player walk animation would sometimes get stuck after using door but this will no longer happen
- Added much more debug information to game logs, so it should now be easier for us to track problems
- Magic shields will no longer appear on monsters that are dying
- Throw card rebalanced and fixed (ranges were doubled, thanks Niebe for reporting!)
- Fixed cluster card - was unreliable and unstable if targeted monster died while casting.
- Added health and mana spawning barrels in The Cook quest.
- Removed supersized rooms from The Cook quest, modified other rooms
- Doors in Cook quest will now unlock when all barrels are destroyed (in case the key is difficult to find on the floor)
- Lowered chance for new barrels to spawn in The Cook quest by 60%
- Monsters won’t trigger in the cinematic mode
- Fixed unlocking trek achievement (game size related)
- Enabled CTRL+V in feedback widget for easier screencap linking
- Fixed achievement and avatar progress loss after deleting different profile
- Fixed a rare crash when card was identified (enabled button when no card selected)
- Fixed a wrong avatar shared to facebook “unlocked avatar” window
- Now clicking on any rune slot will assign basic card from the larger stack to prevent sun rune starvation (again, thank you Niebe for suggestion!)
- Fixed a problem when sometimes the game would give you an unimaginable number of golden keys
- Cursed chest won’t open on load on rare occasions (also fixed linked mechanic serialization)
- Cluster card no longer deals dmg on level 1
- Expanded skeleton hitboxes.
- Fixed a bug that caused The Cook’s pots to have random hit zones.
- Improved resolution selection on game launch