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Slimey update to spores and more!

This week's update focuses on controls, UI usability, and various other fixes. Slimey spores got some special attention this week. They should now be much more responsive and easier to kill before they burst. Which is a good thing because we noticed they rarely spawned zombies and we fixed that. So better smash them quick!

Without the further ado, the patch notes:

Changelog:

  • Slimy spores now spawn zombie hogs and regular old zombies again
  • Game tips are now displayed during game loading screens. You can disable them (as well as the requirement for pressing any key to start a game) in game options.
  • Improvements to mouse controls - now mouse can be clicked on the ground and if quickly dragged over monster it will count as if it was clicked on that monster. This will reduce misclicks (especially on monsters that are clicked when in appear animation) - thanks Peter92 for the idea!
  • Improvements to mouse controls - after killing a monster by holding the button down cursor can be moved to the next target and it will be selected automatically.
  • Slimy spores can now be clicked and killed during appear animation and while charging before exploding.
  • More tutorials added - this means that all tutorials are reset and will be displayed again, sorry!
  • Fixed improperly blending tutorial texts in browse mode
  • Fixed slot highlight staying on after unlocking the slot if the player was able to afford next slot.
  • Improved NPC window’s responsiveness.
  • Game now allows selecting resolutions higher than 1920x1200 and this results in the game being upscaled. This should fix issues with mouse sensitivity that some players reported.
  • Catacombs update - fixes in double corridors chambers, added lots of columns.
  • Custom key bindings are now displayed in tooltips on character and cards buttons and under equipped cards.
  • Now when player forces movement (by holding movement key while monster is targeted) an arrow will be displayed under the avatar
  • Bosses in timed state now summon monsters in their area of influence
  • Visual improvements to lob missiles (shadows, smoother appear and disappear effects)
  • Increased level-up button visibility
  • Items can no longer be picked up regardless of player range when using loot highlighting function
  • Fixed some of the bosses that should have hopping warfare but didn't
  • Fixed multiple graphical glitches on monster deaths
  • Fixed a rare bug when player became invisible after using doors

Stay safe in the dungeons ːpaperheartː

PS I learned how to embed gif in the announcements. Steam mastery +1