Usually, we add content in larger updates on the six-week basis, but today we make an exception to this rule. Without a further ado, please welcome the remaining three monsters!
Skelserker
Surprisingly lively for a skeleton, he shortens the distance by jumping at the unsuspecting victim. Best dealt with quickly.

Hyper Skelserker
Some of the smarter Skelzerkers figured that while the fighting in close quarters is great, it's even better when your opponent doesn't suspect a thing so you can focus on stabbing without interruptions. Beware of their ambushes.

Incubus
Like there wasn't enough foul demons roaming the hell now heroes have to deal with the Incubus. Not only he hits like a truck, he also has a new unique skill where he calls others monsters to gang up and jump the hero!

As always,
Stay safe in the dungeons :paperheart:
Konstanty