Hola!
We had a week full of things to do. Here are the changes for Week 4:
- Field of view fully implemented.
- Depth of field added
- Fixes: Pressurizing while battery runs out of energy. Ending: incoming call while sleeping. Typos and general fixes. Key Item count and days survived texts are now displayed when dying, as well as in the end of the game.
Some of the upcoming changes are written below:
- Enemies: Overall behaviour of the enemies. HP tuning. More logical paths and spawn points. Velocity of bunker enemies and fixes.
- We will be adding a new weapon!
- Ammo - Reload clip, ammo packs for the new weapons.
- Flashlight tuning.
Our road to follow:
We'll keep fixing bugs and errors, as well as refining some mechanics.
We will soon add the second part of the controller implementation (We saw that most of the gamepad issues have been fixed with the first part of the implementation)
We will work towards the enemy overall behaviour.
In addition, we will implement a jetpack!
After balancing the resources according to the level of difficulty, we will board the optimization and loading times. Just as a reminder, the 0.8.1 version will be the one with the optimization process fully stablished.
We feel that we are advancing at a good pace. We will keep up working towards an optimized and stable version which will be ready, hopefully, in a couple of weeks.
As always, let us remind you how much we appreciate your feedback and enthusiasm towards the project. Have a great weekend!
/Nuclear Fiction Team