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v2.0.1

1. Added a feature to the Spirit Beast Encyclopedia that allows players to view a spirit beast’s skill list.
2. Added spirit beast management features to the Spirit Beast Garden (batch release, lock, display growth, etc.).
3. Added stories corresponding to new spirit beasts overcoming trials.
4. Added 10 new passive skills for spirit beasts (48 in total).
5. Added a hotkey (F11 by default) to quickly toggle between windowed and full-screen modes.
6. Optimized the Spirit Beast Garden storage interface and expanded related features.
7. Optimized certain code to improve game performance.
8. Optimized multilingual translations for some new Spirit Beasts, skills, and content.
9. Adjusted the maximum number of rounds in Spirit Beast battles (Trial of Transformation and Lair) to 30 rounds.
10. Adjusted the mechanism for obtaining Bloodline Skills after a Spirit Beast reverts to its ancestral form: now, one Bloodline Skill that the player does not currently possess is randomly selected from a pool of 10 Bloodline Skills each time, rather than being divided into four separate skill pools by stage (to simplify gameplay).
11. Fixed a bug where growth-related attribute bonuses were not applied when capturing spirit beasts at Beast Nest nodes.
12. Fixed a bug causing styling issues in the Blessed Land spirit beast battle interface.
13. Fixed a bug related to the respawn of regional anomalies.
14. Fixed a bug preventing new spirit beasts from undergoing the Tribulation.
15. Fixed other known bugs.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25362690 · public branch

    Steam updated · First observed