1. A new ‘Direct Disciples’ system has been added to the Main Lineage. Direct disciples can be designated in advance (Jiange – Hall of Succession), serving as a template for the Sect Leader in the next cycle.
2. A new ‘Quest Hall’ has been added to the Main Lineage’s Jiange, allowing direct disciples to be dispatched on quests to gain experience.
3. New items obtainable through dispatch missions have been added: Fragmented Ancient Seal, Spirit Contract Scroll, Heterodox Sect Token, Enemy Sect’s Secret Ledger, Incomplete Treasure Map, and Secret Realm Bronze Key.
4. The Sect Relics system has been added. The first batch comprises 12 relics (obtainable through dispatch missions); collecting them unlocks various additional functions and attributes, and they can be upgraded.
5. A new Lightning-elemental Spirit Beast has been added: the Sky-Shaking Thunder Weasel (summoned using the Book of Spirit Contracts obtained through dispatch missions).
6. Three new Sect War-related upgrade options have been added, available for upgrading in the Artifact Forge, Alchemy Chamber and Sword Tomb (unlocked at Sect Level 5).
7. The way the lifespan warning is displayed on the world map has been adjusted: a pop-up warning will now appear when the remaining lifespan is insufficient to move to the next square (previously, a warning appeared when it fell below 10%).
8. Two Ice-element Ultimate Traits have been revised: ‘Extreme Cold Shattered Ice’ (Core Function: Consumes layers to deal burst damage); ‘Absolute Zero’ (Core Function: Transforms into a true defensive Ice-element Ultimate; the longer the battle lasts, the more susceptible you become to crowd control).
9. Modified Ice-elemental attack abilities so that they generally include cold-related effects; the cold effect now freezes enemies for one turn upon reaching five stacks.
10. Revised the Sect Battle process: reduced the strength of enemy Sects, minimised disciple casualties based on actual battle conditions, and optimised rewards and the battle flow.
11. Optimised the system architecture and cloud upload process to reduce the likelihood of corrupted local files caused by incomplete network transfers.
12. Optimised the performance of interaction code for certain world map nodes to reduce frame drops and stuttering.
13. Optimised the Jiange upgrade process, switching it to a low-network-requirement mode similar to that of the world map.
14. Optimised the cache clearing function, allowing players to proactively clear corrupted local files.
15. Fixed a bug where, on the world map, if a character’s lifespan turned negative but was displayed as 0, the system would label them as dead without them actually dying, causing subsequent steps to trigger an ‘abnormal death’ event.
16. Fixed a bug where, when harvesting other players’ spiritual items in the Blessed Land’s Spiritual Fields, the ‘Harvested’ and ‘Harvestable’ data displayed did not synchronise with the actual data.
17. Fixed a bug where the Wind Source Dao Body and Phantom Form could not be stacked.
18. Fixed a bug that caused the game to crash with an error message under certain circumstances.
19. Fixed other known bugs.
Translated with DeepL.com (free version)