We are pleased to announce the release of Overload’s version 0.6 on Steam. We have a new CM level, robot and missile along with numerous features, fixes and tweaks.
New content:
- Challenge Mode level: Blizzard
- Robot: Reaver
- Missile: Time Bomb
- Level feature: Accelerator Tunnels (only available in Blizzard)
- Player ability: Cloak
New features:
- Player can now choose weapon/missile loadout in CM
- Muzzle flash
- TrackIR support
Fixes & improvements:
- Player ship breaks into pieces in death roll. (Player ship still in development)
- Can now choose which controller will vibrate
- Updated upgrade screens’ coloring to be a little more obvious
- Player will now have top weapon/missile as default in CM
- Re-added Upsell screen to tell users more about the status of the game
- Decreased HUD jitter when turning the ship while a selection wheel is up
- Fixed issue with Golem damage to player not accurately tracked (did not change amount of damage, just stat tracking)
- Improved Power Core & Reactor explosion effects
- Tweaked Robots’ aiming and awareness of the player
- Slow Motion Audio effects
- Fixed an issue on some Joystick hats of diagonals not working properly
- Joysticks can now navigate in menus. (have to set them to ‘joystick default’ in the controller remapping screen & then manually fix any controls if you already had them set up)
- Added Reactor overload ‘rumble’
- Added debug/temp version of increasing FoV to 90 in graphics options
Thanks for your support!
Revival Productions