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Major Update: Version 0.6 (Build 67)

We are pleased to announce the release of Overload’s version 0.6 on Steam. We have a new CM level, robot and missile along with numerous features, fixes and tweaks.

New content:

  • Challenge Mode level: Blizzard
  • Robot: Reaver
  • Missile: Time Bomb
  • Level feature: Accelerator Tunnels (only available in Blizzard)
  • Player ability: Cloak

New features:

  • Player can now choose weapon/missile loadout in CM
  • Muzzle flash
  • TrackIR support

Fixes & improvements:

  • Player ship breaks into pieces in death roll. (Player ship still in development)
  • Can now choose which controller will vibrate
  • Updated upgrade screens’ coloring to be a little more obvious
  • Player will now have top weapon/missile as default in CM
  • Re-added Upsell screen to tell users more about the status of the game
  • Decreased HUD jitter when turning the ship while a selection wheel is up
  • Fixed issue with Golem damage to player not accurately tracked (did not change amount of damage, just stat tracking)
  • Improved Power Core & Reactor explosion effects
  • Tweaked Robots’ aiming and awareness of the player
  • Slow Motion Audio effects
  • Fixed an issue on some Joystick hats of diagonals not working properly
  • Joysticks can now navigate in menus. (have to set them to ‘joystick default’ in the controller remapping screen & then manually fix any controls if you already had them set up)
  • Added Reactor overload ‘rumble’
  • Added debug/temp version of increasing FoV to 90 in graphics options

Thanks for your support!

Revival Productions