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Almost a year now

Salutu, cumbattenti!

4 days from now, it will have been 1 year since the Early Access launch of Blast Brawl 2!

Jeez, time flies. Since then, I have gotten a job at Google, moved to a different city, celebrated my 3 year anniversary with my wife, and spent an ABSURD amount of time typing (and occasionally clicking) in front of a computer.

I've been pretty shitty on these posts lately. This has NOT been due to lack of work on the game, just... eh. Posting stuff like this has always been hard for me, especially when it's on top of all the other work I've been doing.

BUT! Lo, fret not. Though it may have appeared like I have been dead, or gave up on the project, or acquired a social life, that is not the case! I have labored long in the deep mines of my apartment, hand-crafting quality chaos for you to overcome.

And with that, I would like to say:

The update.

Is.

ALMOST.

Finished.

ALMOST THERE

So it's not quite out of the oven yet. I was really hoping that I could release the update on Oct. 26th (for the anniversary) but as Gabe Newell once said, "These things... they take time."

But there is a LOT in this update. I think the effective amount of "content" you will be able to play will effectively double. Not bad, eh?

Plus, a lot of the stuff I've been doing has been more "structural" work. Things like getting a world map working, programming how adventure levels function, getting an AI infrastructure, making sure stairs and slopes work right. The game has been basically faking a lot of stuff before this, and I've had to make things actually work now.

The good news is, I think most of that type of work is done, and I can work on churning out actual content now!

So on October 26th, I'll give a quick rundown of the update, and I think I'll be able to state a rough release date.

And in the meantime... Happy Halloween! :D