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Quick Update

Hiya pugilists!

Been a bit busy this week, and I'm gonna be back in Omaha for the next, so I can't really post too involved of an update tonight as I need to pack!

Most recently I've been primarily wrapping up some art tech stuff - I've improved the blood splatter code significantly, and have done some other procedural art stuff that should make levels both look more varied while also being easier to make!

I've also finally gotten around to fixing the Brawler's melee attack animations. His punches looked a little derpy, so I've given him a much more dynamic "kung fu" series of attack. The basic idea behind his attack is similar, but he now has 4 different animations that he randomly cycles through. His momentum also functions a bit differently to feel more natural.

There actually is a lot more that I want to show off, but it's either not quite there yet or would take a bit longer to go into detail than I have tonight! So you'll have to wait a bit. It'll be worth it tho!

Anyway, cheers!