Talofa tagata!
1 year ago Blast Brawl 2 entered EARLY ACCESS!!!!
I kinda thought I'd have more done by now! :D But the journey is what it is. And I can happily announce that the end of this update is in sight, and I think I will be able to release it on... *drumroll*
THANKSGIVING! (Or, like in 4 weeks if you aren't American)
So, sit back and bask in this handy little feature list of what to expect!
First, the feature I know everybody has been waiting for:
1. NEW MENUS!
I kid, I kid. But seriously, the menus are going to be getting a much cleaner look. Yeesh, I don't know what old me was thinking. Gradients?!? So 2004.
2. A NEW CHARACTER!
Once 1.2 launcher, the ammunition imposition that is the GUNSLINGER will be putting bullet holes into your screens at a frightening pace!
I covered the Gunslinger in a previous post - go read about him there if you want an in-depth look!
3. FASHION WEEK!
So, you may (or may not) remember the old unlockable outfits introduced in Update 1.1:
Well hold on to your butts because EVERY character now has a full alternate costume!
No longer will you be forced into conformity, picking the same old look day after day! Now you can pick between TWO same old looks day after day! How progressive! :D
(You may recognize some of the outfits below - any such perceived resemblance is purely coincidental.)
4. ALTERNATE MOVESETS!
More significantly, Blast Brawl 2 now has unlockable abilities for all characters!
Each one of these changes up one (or more) of a character's abilities - sometimes in subtle, sometimes in massive ways. The core concept behind each playstyle is still the same, but you might find some surprising mixups in the bunch...
5. A TASTE FOR ADVENTURE!
But that's not all! I've stressed that I've been working on adventure mode in the past, and now I get to prove it!
I've prepared a little mini-campaign for you, that both shows how Adventure mode will generally function, as well as letting you face three of the bosses from the first region of the game!
(Side note: making world maps suuuucks.... >_< It's very tedious work lol.)
6. A NEW VERSUS MODE!
So Bosses in Blast Brawl are gonna be tough! (Like, actually hard. I look forward to hearing complaints.)
Therefore, I feel like players who manage to defeat them without being hit once should receive some sort of epic reward. So I'd like to announce BOSS RUMBLE mode.
In short: if you manage to defeat a boss, solo, without taking any hits, you will be able to play AS that boss and battle your friends! :D The fights will take place in the bosses arena, and you'll be able to customize things like health/player respawns, so you'll be able to set up the ultimate showdown of your dreams!
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Phew. That's a lot.
What's that, you say? This seems like a bit light for a 10-month update?
Well, I've been doing a lot of work behind the scenes. There is a not-quite-finished pathfinding engine, better physics support, a number of bugfixes, rework/rebalancing of many characters, etc etc etc.
And a lot of the work I've been doing just straight isn't done yet!
I'm pretty sure that I'll do another intermediate update (add a character and some other features) before the full "adventure mode" one. The next update will probably bundle together the finalized AI code, include some Wave Mode improvements, and feature a certain magical character I'm excited to create...
Anyway, good night! And good luck! o7