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Changelist for the update below:
Updated Content
- Removed version watermark.
- Improved server side unit selection process.
- Updated main menus:
- It is now possible to add awarded taglines to your playercard.
- Updated playercard styling.
- Legacy server browser will now always be on the main menu instead of being an optional setting.
- Removed practice menu from escape menu when in a multiplayer game.
- Updated in-game user interface:
- Show “Join Army” instead of “Join Faction” on scoreboard.
- Rearranged and unified upgrade buttons on the Kit UI to be less cluttered.
- Made buttons more consistent throughout entire user experience.
- Increased width of local player names on end of round screen.
- Added melee slot to the kit selection.
- Fade class icons for dead players on the scoreboard.
- Restyled unit selection menu.
- User experience improvements
- Better display of Radiomen for Officers and vice versa on HUD.
Gameplay Improvements
- Added 45 second regroup cooldown for Offensive & Sabotage to prevent the regroup point showing up too quickly.
- Increased cooldown on the Stuka & Typhoon air support to 90 seconds.
- In Invasion & Offensive modes teams will be switched each round.
- Reworked melee bash speed.
Coop Improvements
- Infantry mode now has unique enemies per map for its mode, like Commando.
- Moved sicily stronghold bot spawns forward
- Further reduced the chance of a counterattack from 25% to 15%.
- Increased the maximum bot pathing distance from 4000 to 10000. This will fix issues with bots getting stuck on very long paths to their objectives.
Visual Improvements
- Updated shaders on the following to GGX:
- Flammenwerfer
- US radio
- German Radio
- Updated weapon models:
- BAR
Bug Fixes
- Linux will now not crash on the splash-screen.
- Fixed incorrect icons for players being shown in the overhead map while spectating.
- Potential fix for spectator sometimes showing when you haven’t finished dying.
- Fixed UI textures missing “nolod” and “nomipmaps” flags causing them to look lower quality in some circumstances.
- Fix for the M1A1 Carbine paratrooper variant sling.
- Fixed springfield rifle grenade missing it’s world model.
- Fixed bug with profile on certain resolutions.
- Removed squad colour from voice panel.
- Fixed radial menu toggling on & off when holding mouse button using binoculars.
- Hide the solo HUD element when joining a non solo game.
Modding
- Co-op example SDK updated with elite co-op bot units.
- SDK Sample scripts updated for infantry & commando modes.
Map Balance & Fixes
Crete
- Fixed numerous small issues.
Dog Red
- Fixed Wehrmacht spawn points.
Ortona
- Fixed navmesh problem
- Fixed some light casting issues.
Reichswald
- Fixed basement entrance too small at the front of the house.
- Removed rogue clip.
Salerno
- Fixed C Firefight Objective.
- Fixed several issues throughout the map.
Sicily
- Moved enemy spawns in Sicily Stronghold forward a bit.