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Release Update March 23, 2017

Release is imminent! Tune into our livestream on Twitch starting at 2pm EST for developer interviews, the game launch, gameplay livestream, and release hype.

Changelist for the update below:

Updated Content

  • Removed version watermark.
  • Improved server side unit selection process.
  • Updated main menus:
    • It is now possible to add awarded taglines to your playercard.
    • Updated playercard styling.
    • Legacy server browser will now always be on the main menu instead of being an optional setting.
    • Removed practice menu from escape menu when in a multiplayer game.

  • Updated in-game user interface:
    • Show “Join Army” instead of “Join Faction” on scoreboard.
    • Rearranged and unified upgrade buttons on the Kit UI to be less cluttered.
    • Made buttons more consistent throughout entire user experience.
    • Increased width of local player names on end of round screen.
    • Added melee slot to the kit selection.
    • Fade class icons for dead players on the scoreboard.
    • Restyled unit selection menu.

  • User experience improvements
    • Better display of Radiomen for Officers and vice versa on HUD.

Gameplay Improvements

  • Added 45 second regroup cooldown for Offensive & Sabotage to prevent the regroup point showing up too quickly.
  • Increased cooldown on the Stuka & Typhoon air support to 90 seconds.
  • In Invasion & Offensive modes teams will be switched each round.
  • Reworked melee bash speed.

Coop Improvements

  • Infantry mode now has unique enemies per map for its mode, like Commando.
  • Moved sicily stronghold bot spawns forward
  • Further reduced the chance of a counterattack from 25% to 15%.
  • Increased the maximum bot pathing distance from 4000 to 10000. This will fix issues with bots getting stuck on very long paths to their objectives.

Visual Improvements

  • Updated shaders on the following to GGX:
    • Flammenwerfer
    • US radio
    • German Radio

  • Updated weapon models:
    • BAR

Bug Fixes

  • Linux will now not crash on the splash-screen.
  • Fixed incorrect icons for players being shown in the overhead map while spectating.
  • Potential fix for spectator sometimes showing when you haven’t finished dying.
  • Fixed UI textures missing “nolod” and “nomipmaps” flags causing them to look lower quality in some circumstances.
  • Fix for the M1A1 Carbine paratrooper variant sling.
  • Fixed springfield rifle grenade missing it’s world model.
  • Fixed bug with profile on certain resolutions.
  • Removed squad colour from voice panel.
  • Fixed radial menu toggling on & off when holding mouse button using binoculars.
  • Hide the solo HUD element when joining a non solo game.

Modding

  • Co-op example SDK updated with elite co-op bot units.
  • SDK Sample scripts updated for infantry & commando modes.

Map Balance & Fixes

Crete

  • Fixed numerous small issues.

Dog Red

  • Fixed Wehrmacht spawn points.

Ortona

  • Fixed navmesh problem
  • Fixed some light casting issues.

Reichswald

  • Fixed basement entrance too small at the front of the house.
  • Removed rogue clip.

Salerno

  • Fixed C Firefight Objective.
  • Fixed several issues throughout the map.

Sicily

  • Moved enemy spawns in Sicily Stronghold forward a bit.

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.