We are releasing a hotfix today to address some issues and make further balance changes. Mapmakers, please be aware that from now on in order to load your custom map you now will require a map script. You can copy a script from an official map and rename it to your map, and it should work fine. To any Mac users who are still unable to use the radial menu since yesterday’s update, please see here.
Hotfix changelist:
Bug Fixes
- Fix kit menu being cut off on ultra-wide monitors.
- Updated loading bar and MOTD positions to be correct in aspect ratios other than 16:9.
- Added missing Crete localization text.
- Fixed bots being assigned incorrect tactical roles.
- Fixed smoke grenades setting the navmesh to an “on fire” state which prevented bots from pathing correctly if a smoke grenade was used in coop.
- Resupplying after possessing a bot should now give you your normal loadout back.
- Added missing Invasion scenarios to the mp_battles playlist.
- Fixed Ortona Stronghold spawn coordinate being in the ground.
- Fixed Comacchio Entrenchment spawn.
Coop Improvements
- Created new Saboteur bot tactical role that will prioritize destroyable objectives, will apply to any bot with TNT in their loadout.
- Added bot engineers with TNT to both teams in Raid and Stronghold.
- Bots now are able to throw TNT at destroyable objectives.
- Bots will now attempt to flee from TNT.
Map Fixes
- Dog Red
- Fixed clipping on stairs.
- Crete
- Fixed a missing backface.
- Potential fix for overbright bloom.
- Sicily
- Fixed bell model floating.
- Saint Lo
- Optimization and soundscape pass.
- Bastogne
- Navmesh fixed.