We are releasing a patch today that balances maps, updates visual content, fixes jumping ragdolls, and more.
Full patch changelist below:
Map Balance & Fixes
- Bastogne
- Tweaked and added new cover throughout the map.
- Changed Allied starting spawn in Frontline to address map imbalance.
- Changed Axis spawn in Offensive when attacking B and C to address map imbalance.
- Changed Axis spawn in Liberation to address map imbalance.
- Stronghold balance adjustment.
- Comacchio
- Updated Firefight layout.
- Entrenchment spawn time adjustment.
- Navmesh updated.
- Crete
- Layout balance & additional art.
- Spawn fixes.
- Offensive regroup point changes.
- Entrenchment adjust spawns.
- Dog Red
- Entrenchment fix.
- Raid balance adjustment.
- Increased size of 3d skybox.
- Foy
- Added Sabotage game mode.
- Various level layout changes.
- Navmesh updated.
- Updated overview.
- Ortona
- Raid balance adjustment.
- Updated cathedral materials.
- Stronghold balance adjustment.
- Navmesh updated.
- Reichswald
- Changes to Frontline, Offensive and Sabotage to address map imbalance.
- Spawn fixes.
- Saint Lo
- Updated Firefight layout
- Sicily
- Updated Firefight layout.
Updated Content
- Updated and improved character textures.
- 4x scope option available for Enfield.
- New Flak-88 damaged model.
- Updated particles for fuel depot burning and pillar smoke.
- Enfield bayonet for Commonwealth melee weapon.
- New additional patch for Gordon Highlanders.
- New helmet decal for default US officer.
UI Improvements
- Added some shadowing to the HUD chat messages, unit menu and map loading screen to assist viewing on light backgrounds.
- Added new font to the loading screen text.
Gameplay Improvements
- Bayonets can now be charged during sprint by holding the attack button.
- Bipods will now auto deploy when going prone. If moving while prone, the bipod will auto redeploy when you stop.
Bug Fixes
- Player and bot ragdolls will no longer jump up when killed.
- Fix to prevent players being timed out by BattlEye while downloading custom content.
- Class loadout preset saving will now properly save the secondary explosive slot.
- Joining a team now properly selects the default unit to avoid selecting an invalid unit which led to missing helmets and hands.
- Fixed collision mesh on Flak-88 base.
- Renamed Commonwealth No 76 impact WP grenade to No 77.
- Renamed Commonwealth No 77 impact smoke to No 79.
- Fixed incorrect rank patches for Commonwealth units.
Coop Improvements
- Tweaked the difficulties of scenarios that were too easy/hard.
- Bots should no longer use LOS path skipping if the next segment is a doorway.
- Reduced number of bots carrying rocket launchers in Entrenchment.
- Added TNT to some enemies in Entrenchment.
- Add nav avoidance flags to destroyable walls, which is removed once it’s destroyed.
- Bots will only flee from TNT if it has impacted the world at least once.
Thanks and enjoy!