·Developer post·Original post (opens in a new tab)
v0.2.0.3 - Difficulty level balancing, etc
Here's what's new in 0.2.0.3:
- Omni tool placement range is now limited
- Upgrade cost turns red if you don't have enough
- Added ability to repair turrets
- Tweaked turrets, enemies, and enemy waves to balance difficulty level
- Renamed "Days Survived" to "Waves Survived"
- Day/night automatically fast-forwards between enemy waves
- Added "Armor" and "Shield" labels on the armor and shield indicator on turrets
- Fixed an error that could cause a turret to stop targeting altogether
- Performance improvements