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v0.2.0.3 - Difficulty level balancing, etc

Here's what's new in 0.2.0.3:

  • Omni tool placement range is now limited
  • Upgrade cost turns red if you don't have enough
  • Added ability to repair turrets
  • Tweaked turrets, enemies, and enemy waves to balance difficulty level
  • Renamed "Days Survived" to "Waves Survived"
  • Day/night automatically fast-forwards between enemy waves
  • Added "Armor" and "Shield" labels on the armor and shield indicator on turrets
  • Fixed an error that could cause a turret to stop targeting altogether
  • Performance improvements