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GUNS UP! 3.40 Update Content!

GUNS UP! 3.40 Update Notes:

All

  • Improved AI pathfinding to avoid dead ends and other exploits
  • Removed pathfinding from the Tank Trap
  • Moved daily rations to the depot screen
  • Overhauled the hat UI screen for unit customization
  • Added a pathway to hat selection for units via the perk selection screen
  • Fixed a memory leak that caused the client to crash after extended play
  • Increased munitions for fallback rewards in CPU Defend and reduced the points needed to earn curated rewards
  • Reduced the difficulty of Wave 15 in CPU Defend
  • Adjusted the mortar’s stats to increase in damage at higher structure levels
  • Added extra measures so that units would avoid clipping through the truck during combat
  • Fixed an issue where units would sometimes take small steps before firing when using a focus fire or a decoy
  • Fixed an issue where units would sometimes walk in circle when using a focus fire when multiple paths exist toward the target
  • Fixed an issue that caused the ‘Resourceful’ Trophy/Achievement to not unlock for some
  • Fixed an issue where the user would automatically return to the hub after being defeated in the tutorial
  • Fixed an issue that caused trophy text to appear in English when playing in Canadian French
  • Fixed various localization issues
  • Updated various screens to load on demand or to be cached in memory
  • Fixed an issue where the healing effect wouldn’t play on units with healing hats
  • Fixed an issue where the player’s structure would take on the color of their attacker in replays
  • Fixed in issue where the Riot shield wouldn’t display damage states in replays
  • Fixed an issue where sometimes units would spawn with a green color effect from previous CPU defend battles
  • Adjusted to footprint of the ruins to accurately reflect its restricted area.
  • Fixed an issue in replays where the Hazmat’s gas would not move position
  • Fixed an issue in replays where the Anti-Air animation would last longer in PVP
  • Fixed an issue where button prompts would be reversed in Asian languages
  • Removed the ‘Early Access’ unlock option from the first loadout and attack card clots.
  • Fixed an issue where an infinite load screen would appear behind the Player’s level in special cases
  • Increased the size of Alliance help text