GUNS UP! 3.40 Update Notes:
All
- Improved AI pathfinding to avoid dead ends and other exploits
- Removed pathfinding from the Tank Trap
- Moved daily rations to the depot screen
- Overhauled the hat UI screen for unit customization
- Added a pathway to hat selection for units via the perk selection screen
- Fixed a memory leak that caused the client to crash after extended play
- Increased munitions for fallback rewards in CPU Defend and reduced the points needed to earn curated rewards
- Reduced the difficulty of Wave 15 in CPU Defend
- Adjusted the mortar’s stats to increase in damage at higher structure levels
- Added extra measures so that units would avoid clipping through the truck during combat
- Fixed an issue where units would sometimes take small steps before firing when using a focus fire or a decoy
- Fixed an issue where units would sometimes walk in circle when using a focus fire when multiple paths exist toward the target
- Fixed an issue that caused the ‘Resourceful’ Trophy/Achievement to not unlock for some
- Fixed an issue where the user would automatically return to the hub after being defeated in the tutorial
- Fixed an issue that caused trophy text to appear in English when playing in Canadian French
- Fixed various localization issues
- Updated various screens to load on demand or to be cached in memory
- Fixed an issue where the healing effect wouldn’t play on units with healing hats
- Fixed an issue where the player’s structure would take on the color of their attacker in replays
- Fixed in issue where the Riot shield wouldn’t display damage states in replays
- Fixed an issue where sometimes units would spawn with a green color effect from previous CPU defend battles
- Adjusted to footprint of the ruins to accurately reflect its restricted area.
- Fixed an issue in replays where the Hazmat’s gas would not move position
- Fixed an issue in replays where the Anti-Air animation would last longer in PVP
- Fixed an issue where button prompts would be reversed in Asian languages
- Removed the ‘Early Access’ unlock option from the first loadout and attack card clots.
- Fixed an issue where an infinite load screen would appear behind the Player’s level in special cases
- Increased the size of Alliance help text