Developer postOriginal post (opens in a new tab)

Jalopy FAQ [Updated 26th of April 2016]

Hi everyone!

As we are a few weeks away from launch, we thought that we would update the Announcement page to include an FAQ! I'll of course be updating this and the FAQ in the forums as more players ask question

When will the game launch?

It is out now!

Can I buy direct?

Yes, if you'd like you can purchase directly from the Excalibur Website at: http://www.excalibur-publishing.com/products/jalopy-early-access-pre-order

Ignore the preorder in the URL, we will update that soon. you will get the game sent immediately to your email inbox

How many components can we edit in the game?

The vehicle currently has seven major engine components that can affect vehicle performance. More details on each of the engine parts are below:

What is currently playable in the game during Early Access

Currently the player is able to free drive across two regions, Germany and the CSFR. Routes will be generated on selection of a destination and these will be picked from a selection of what we could call tile sets. so maybe you'll have an obstacle in one route, while another time you won't, maybe there will be a bridge, maybe you'll have an off road area to explore.

Players will be able to scavenge for items while on the road and sell these to gas stations and shops. This money can be used to upgrade your car by purchasing new car parts at the Laika garage. But the core experience is experienced from driving from destination to destination, making sure that all of the parts in your car maintained and replacing car parts for a more efficient and powerful car.

Where does the music on the radio come from?

The Jalopy OST is by Jeremy Warmsley and can be heard in full at http://jeremywarmsley.tumblr.com/post/143316540114/so-heres-my-first-ever-videogame-soundtrack

Wheel/ Controller support?

We are planning to work on this. Right now we are refining mechanics with mouse and keyboard support. But we are intending to feature support for both in the future.

Will there be online Multiplayer?

The game is designed as a core single player experience where the player needs to manage the core components of the car which will damage and wear over time. We have no plans to introduce multiplayer and want to truly make a great single player game.

What formats are supported

At Early Access launch the game will feature only PC support, but a MAC version is planned to release later.

How does saving work?

Currently, the game saves certain details including engine components, durability, money and items in your trunk. The game does not currently save at a motel, though we are looking into that. There are elements of roguelike to the game, where each time you restart you have a chance at improving your car even further.

How can I make suggestions?

We have a special suggestions board in the Steam forums. Clear heading titles for your post really help us when we check out the forums and makes it easier for us to locate new and exciting ideas!

Bugs?

Yes, there are bugs. We do consider this game to be pre alpha and understand that some things are not yet implemented, some things are not working correctly and there are a few bugs in the game. We are working on these daily.

If you want to submit a bug report, visit our bugs forum in the steam forums. You can also track a list of known bugs in the following QA document:

https://docs.google.com/spreadsheets/d/1MVeDYrKk1M8GAd8w4yM_yonOon49WLQIpOXyx-Y0G-Y/edit?usp=sharing

What languages will be supported?

We are focusing on the core game play at the launch of Early Access, this means English will be the priority language. However we will be looking to quickly support German, French, Italian, Spanish and Russian during Early Access. We hope to include even further support for languages!

We will be looking to localize some text files shortly after the launch of Early Access. If you want to be involved and help us localize the game into your language, do get in touch at [email protected].

If you have any more questions, let us know in the forum and I'll of course update this post!