Hello everyone, in today’s update we have continued our quest to stomp out bugs! We’ve also added a few options to customize your experience while on the road.
First, we’ve been working towards the dangerous drivers who have been reversing up hills because their car lacked the momentum to travel in forward motion. Drivers can now stop on a hill and perform a true hill start by applying the handbrake, releasing and then accelerating. A variety of other car handling fixes have been made.
Additionally, we’ve been having a chat with some of the AI drivers who have been finding it difficult to build up the courage to enter a roundabout. They have since returned to driving school in order to become more confident behind the wheel. This should mean that there are no longer large traffic jams approaching a town.
Should there still be any AI driver issues, we’ve also added an option to decrease the density of traffic.
Fans of having ear drums will now be able to open the game without fear of them bursting from the main menu music. While Jeremy’s music is lovely, we had to turn it down a little bit!
We’ve also nailed the issue where water tanks do not spawn when ordered from the Laika dealership. They will currently float just outside the shop, but that’s a pretty good compromise to get the feature working!
Finally we have made some work towards lighting optimisation, added an SSAO video option, fixed an issue with fuel mix load save issue, fixed an issue where abandoned cars would spawn items that they shouldn’t
On a final note. I feel it is important to note that optimisation is an ongoing process through development, we have made some changes however it is something that will continue to be worked upon throughout the entirety of development. It will take time, but be assured we will be working on optimisation.
If you have any bugs to report, as always do let us know in the forums. Thankyou!
Something for the future
This is a new section, where we tell you about something that Greg is working on, but is not yet in the game. As you may know, the next major update will be the Hungary update. We don’t yet have a date for this just yet as we are focusing on bug stomping..
As part of the Hungary update, Greg has shared details on his dev blog (http://minskworks.tumblr.com/) that shares details on a new feature, the spray cans.
Check them out below:
On the tumblr blog Greg shares just a little more detail on the plans for the spray can:
“… I’d like to make a load of different styles that you can mix and match with. Metallic colours, gradients, florescent, all change depending on the colours you mix together. Basically, the painting works based on applying the current colour you are using to your car by how long you spray your car for. So if you want a really blue car, hold down the blue spray can on the car. If you want a darker blue, use the blue spray then add some black with the black spray can”
Once we nail down a date for the Hungary update, we’ll post more details